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Tuesday, September 22, 2020

Monday Night Gaming at the Club

 

Last night Ed and I got to playtest a new set of rules Greg has been working on.  These were Napoleonic campaign rules where the a stand is an entire division  and 1 inch is 2 miles.  It was like playing a hex and counter game on the tabletop but better.

The campaign we fought was Marengo - I was the French and Ed was the Austrians.  We're looking down at the map from switzerland

The game is leader focused - your corps commanders have lots of special abilities but once you exhaust them you may not get them back the next turn - its a die roll.

Terrain is pretty basic  - the tan strips are roads and those are very critical to movement.   The green "hedges" are rivers which can only be crossed at bridges or you can use a general action to build a pontoon bridge.

Defending a river or town halves the number of dice your attacker is throwing at you.



I managed to force a river crossing by building a pontoon bridge but that exhausted Napoleon and he wasn't involved in the ensuing attack, which while successful could not dela a crushing blow to those dastardly Austrians
In the end Ed won a well deserved victory but I am intrigued by these news rules and will gladly play them again anytime.

This ruleset has a lot of promise for doing tabletop campaigns from the AWI through the ACW.  I am always impressed by Greg's level of creativity.

1 comment:

  1. Very cool! This is like a step up in game scale from 'Blucher'. I'd love to see a copy of these rules someday.

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