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Thursday, July 9, 2020

Liaoyang Game: The Russian and Japanese Armies


Both the Russian and Japanese armies are ready to be packed up for the up coming Liaoyang game Saturday.  I still need to add a few flags but not much more is needed to be done.  All of the units are based in #D printed sabot bases which have a thin metal strip across the base label.  This will allow player to track unit status with tiny magnetic map pins.

Here's a picture showing the pins in use - the Divisional artillery unit has 3 rounds of ammunition (3 green pins) and the 4th Regiment from the 3rd Division has taken 2 fatigue points.  In past games I used round disks or paper to track status and it became confusing - hopefully this method works better and keeps the table less cluttered.
 The Russian army at Liaoyang consisted of 12 Infantry and 2 Cavalry divisions organized into 6 Corps.  It is a formidable force that was lead by shall we say not the most talented of officers.
The Japanese forces at Liaoyang consisted of 8 Infantry Divisions, 3 Kobi Brigades and a number of independent formations.  The only are where the Japanese had a material numbers advantage is machine guns plus they were employed in a much more flexible way.  I think I've come up with a simple rules construct to represent this advantage.  I guess we'll find out on Saturday!


3 comments:

  1. Looking good, looking forward to seeing how this plays out.
    Cheers
    Stu

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  2. Thanks for pointing out those magnetic pins. I have been trying to figure out a way to clearly designate which side a group of bases from a distance look like for virtual wargaming. These are perfect especially as I converted to metal bases for most of my troops some time ago. I ordered 2 packs!

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