The last of the 11 iconic locations from the battle to be completed is the "House of Specialists". It was a large multi story apartment complex that provided an excellent observation post for the Germans to call in Artillery and Air Strikes onto the far side of the Volga. The current rendition is a re-purposed early version of the Grundin Mill that I converted and repainted. The model is scratch build from pink foam and was way to small for the Mill but happened to be the right size (3 hexes) for the House of Specialists!
A shot from the front. Some battle damage has been added but I found it strangely hard to put holes into "my precious" model.
A street level view. The park did have small trees through out but really didn't have a row of tree along the street next to the department store. I tossed them in on a whim and kind of like them
Just west of the Department Store is the "L" shaped Nail Factory which saw very heavy fighting in later part of September. Next to it is a generic apartment block. To be honest, the apartment block is on first on the list to be replaced as I tweak the board. There are two reasons - it's a bit to flat and clean looking (hard edges) and its too tall to be on the edge of the table - player will get caught on it as the lean over it to reach units in the middle of the board. There is a 99.9% chance it gets "belly squished" during game play.
Some Russian village buildings that are currently being pressed into service as worker home. At this stage in the battle most of these wooden structures where reduced to ash, rubble and a chimney so I'll likely replace these also. The buildings are MDF kits for "Things for the Basement" and are very nice.
A last picture looking at the other side of the House of Specialists.
My gaming table is 8ft by 4ft so will not fit the 10x6ft size of the Stalingrad set up. I will be adding some 1 ft table extensions so I can set the whole thing up but that will need to wait for warmer weather. To try and give you an impression of how the table looks here are pictures of each of the sections:
The entire table is 30 x 18 hexes which is a total of 540 4 inch hexes. That was a lot of work but I think worth it as the hexes are easy to reconfigure and break down pretty efficiently for storage / transport. I'll probably build another 150-200 more open terrain hexes for non urban scenarios for the rules I'm writing whic have the working title: Company Command: Kompanie vs Rota. I'm pretty sure having an over-wrought title is required for any ruleset.
There is still a lot of detail / scatter terrain work to do but that is more on the "nice-to-have" rather "got-to-have" list of things to add. I also need to continue all the rail lines across the lower and upper sections of the board. For some idioc reason, I decided to scratch build all the railroad track. It has a nice "crafty-look" but it is very, very tedious to do.
Some of the items I want to add are
- trench hexes
- street barricades
- wrecked vehicles
- LED lighting effects for fires
- artillery craters
- a little more river front details (docks, maybe some wrecked rivercraft.
This is an absolutely magnificent effort. The buildings really give the look and feel of the real city. BTW, the worker's buildings were photographed early on in the struggle and were actually the first line of defense for the city.
ReplyDeleteIf you don't do another thing to it, it is still a fantastic piece of war game art.
ReplyDeleteAbsolutely magnificent as CC above says. Fantastic work, Miles!
ReplyDeleteTotally agree absolutely amazing effort, even she who must be obeyed appreciated the skill, effort and finished look.
ReplyDeleteLooks awesome
ReplyDeleteThanks for the comments. I'm looking forward to conventions coming back to run this game! Hopefully it's Historicon in July but more likely Fall-In in Oct/Nov
ReplyDeleteWow! Very, very impressive work, Miles!
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