Last night Ed and I got to playtest a new set of rules Greg has been working on. These were Napoleonic campaign rules where the a stand is an entire division and 1 inch is 2 miles. It was like playing a hex and counter game on the tabletop but better.
The campaign we fought was Marengo - I was the French and Ed was the Austrians. We're looking down at the map from switzerland
The game is leader focused - your corps commanders have lots of special abilities but once you exhaust them you may not get them back the next turn - its a die roll.
Terrain is pretty basic - the tan strips are roads and those are very critical to movement. The green "hedges" are rivers which can only be crossed at bridges or you can use a general action to build a pontoon bridge.
Defending a river or town halves the number of dice your attacker is throwing at you.
In the end Ed won a well deserved victory but I am intrigued by these news rules and will gladly play them again anytime.
This ruleset has a lot of promise for doing tabletop campaigns from the AWI through the ACW. I am always impressed by Greg's level of creativity.
Very cool! This is like a step up in game scale from 'Blucher'. I'd love to see a copy of these rules someday.
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