On the first day of Historicon, I ran my game titled "Grapeshot of the Chesapeake, with a hint of Garlic?" twice - once in the morning and once in the afternoon. It's set on a 20ft x 6 ft wide table and is set during the War of 1812, only with a French Intervention!
The specific battle depicted the British assaulting a US held port with 3 objectives - seize the Frigate Wasp, burn the Shipyard and capture the military camp (the tents). If the Brits got 2 out of the three they win. The game has 8 players and close to 1,500 figures on the table. The rules for the game are based on Longstreet but with custom "War of 1812" command cards. Longstreet is a fun ruleset and great for conventions as it's easy to pick up.
The first group of players is all set. I was very pleased to see Ivar and his son Jacob playing as they are regulars in my games and a joy to have around the table.
Battle is commented with the opening British moves....
The British casualties are piling up as they cross the open field towards the military camp.
A decisive breakthrough for the Brits as there gun boat (will a cargo of Royal Marines) manages to pull alongside the Wasp. The Wasp only had a skeleton crew and could only fire one gun per turn.
The stone wall would prove a tough nut to crack all convention.
The Wasp has been taken!
On the French end of the table some really bad die rolling by the Brits ensures the French speed their relief force along
The Britsh manage to take the fort but can't get past it to the camp. The US also managed to hold the shipyard and retake the Wasp for a complete US victory!
The players from game 1. Florence (front left) defend the US port and had amazing dice rolls - I renamed her "Notorious Flo". Everyone had a great time and the game went down to the last turn.
A shot of Clarences' and Barry's table for their games - it really was a thing go beaty.
Set up for the second game. I moved a few units around to tweak things.
The Wasp in all her Glory. The ship model was great to game with but a real pain to transport.
Fe shots moving down the table - US player 1
US Player 2
Us Player 3
US Player 4 (the French commander)
British Player 4
British Player 3
British Player 2
British Player 1 - includes the gunboat and marine Battalion.
Gem two commences with a very aggressive British advance by two fellows from Australia.
Jakob played a second game
Eric R. command the British naval forces
closing, closing....
A luck shot take out the American artillery battery
British Marines take the Wasp and the pout or try attack the Americans in the flank. In the end it was a sweeping British Victory as they managed to take all three objectives!
The full crew from Game 2, including the US commander who was 10, but a very canny gamer and exceptionally nice kid.
My game earned an award that evening for best game of the night. I'm actually not sure what the award means. The HMGS guys show up and give you the award, take a picture and wander off. Still its very flattering to win and I'm very grateful.
So that was my first day at HCON - overall not-to-shabby!
This blog will will contain my rather pedantic ramblings on my experiences within the miniature war gaming hobby. There will be informative how-to’s, thrilling battle reports and thought provoking editorials. I fully expect that history will one day view the contents of this blog on par with Homer’s Illiad or Newton’s Principalia. Or it's a complete waste of time.
Showing posts with label Longstreet. Show all posts
Showing posts with label Longstreet. Show all posts
Sunday, July 17, 2016
Monday, July 20, 2015
Histporicon 2015: My ACW Battle Game in Review
On Friday (July 17th) Mike and I ran our second game - a fictional land battle pitting a combined CSA / British Intervention Forces (BIF) against a Union army. The objective of the game was simple - the CSA/BIF had to exit two regiments off the road near the church (bottom center of the picture). We used the Longstreet ruleset which I both like to play and find very easy to use in a convention setting. The rules aren't as detailed or realistic as Regimental Fire and Fury but still give a great game.
Opposing the CSA/BIF force was a Union army of 16 infantry and 2 calvary regiments plus 5 artillery batteries spread across 4 players - 3 Brigade commanders and an overall CIC. Pictured here is the left flank Brigade - one of it's infantry regiments is in march column just to the right of the picture.
The Union center was held by a Brigade of Irish regiments, who were just aching to get a crack at the Brits. Also pictured is the reserve brigade that was under the command of the Union CIC. There's an artillery redoubt in the small hill with pine trees in front of the reserve brigade.
Lastly, the Union's right flank was defended by an infantry brigade and some artillery positioned on a large hill.
Opposing the Union was a large CSA/BIF force that numbered 20 Infantry and 3 calvary regiments. They were a bit short on artillery having only 3 batteries. Pictured are two CSA infantry brigades on the CSA left flank.
The other flank featured a very large BIF force - look at the pretty uniforms but can they fight? Oops - this picture was taken before Mike arrived with the British Lancers so they're not in the picture!
Lastly in the center was the CSA reserve force which would be thrown into the battle by the CIC at the outset - there will be no holding back on this assault!
Battle is joined! Mike and I were very fortunate to have 8 great players - some of whom have played in both our past Historicon games and the previous day's Ironclad clash. I think the most important part in having a good con game experience is setting the right tone and havinf a good set of players. Mike and I were very fortunate that we had all of that in every game we ran this con.
By the way, the Lancers showed up! (center, lower-left)
The BIF makes it's initial advance. In response the Union calvary regiment runs back and dismounts in the pig sty which forms a mini fort. This was a very important move as calvary held up a few BIF battalion 4 critical turns.
In the center the CSA advances across the board and begins to take losses from a hail of artillery fire.
Both sides are loosing stands to artillery and rifled musket fire
The BIF lines up it's lancer for a charge...
and begin to wear down the calvary unit holding the pig sty.
A view from the Unions lines - that's a lot of grey coming our way
A whole lot of grey...
Confederate losses mount as the initial assault is thrown back
With the Pig sty cleared the BIF begin to push the Union blocking force back
It's being to look dicey for both sides as regiments begin to break. In Longstreet when a regiment is reduced to one stand it's removed from the game
The final rebel assault break the Union line just as the BIF force a crossing of the river. A battered rebel regiment makes a break for the road - with only two stands the next loss will result in it's breaking. Unfortunately for the web's theres a single Union gun right in front of the unit. The gun fires a round of canister at the rebs and scores three hits. All the Union player needs to do is roll at least one 4+ out of three dice rolls for the hits.
The Union roll the dice and gets a 1, and then a 3 and then a 1! No kills and the regiment makes it off the table.
At that point we declared the game a rebel victory and all the players cheered the result - it was a grand game and a lot of fun to run.
I was very surprised the see that Mike and I got an award for this game also. I know the PC thing to do is say "aw shucks..." but I was really pumped to get the award. Mike and I put a great deal of effort into getting ready for the con from painting minis to making all of the terrain - everything on the table scenery wise was made in the past three months. It was very gratifying to get some recognition. I know, I know I sound like an ego maniac.
Later in the evening we ran the game again and had some of the vendors join us - specifically Ed and Jaimie from Architects of War and the guys from Trenchkworx (they make THE best 28mm 3d printed and resign tank kits).
We ran the same scenario but...
The game ended in a decisive CSA/BIF victory as the Union decide to counter attack in the center and lets just say it didn't go well. Then again, if the attack worked it would have gone down in gaming legend so I say it was the right move just with the wrong dice rolls!
Opposing the CSA/BIF force was a Union army of 16 infantry and 2 calvary regiments plus 5 artillery batteries spread across 4 players - 3 Brigade commanders and an overall CIC. Pictured here is the left flank Brigade - one of it's infantry regiments is in march column just to the right of the picture.
The Union center was held by a Brigade of Irish regiments, who were just aching to get a crack at the Brits. Also pictured is the reserve brigade that was under the command of the Union CIC. There's an artillery redoubt in the small hill with pine trees in front of the reserve brigade.
Lastly, the Union's right flank was defended by an infantry brigade and some artillery positioned on a large hill.
Opposing the Union was a large CSA/BIF force that numbered 20 Infantry and 3 calvary regiments. They were a bit short on artillery having only 3 batteries. Pictured are two CSA infantry brigades on the CSA left flank.
The other flank featured a very large BIF force - look at the pretty uniforms but can they fight? Oops - this picture was taken before Mike arrived with the British Lancers so they're not in the picture!
Lastly in the center was the CSA reserve force which would be thrown into the battle by the CIC at the outset - there will be no holding back on this assault!
Battle is joined! Mike and I were very fortunate to have 8 great players - some of whom have played in both our past Historicon games and the previous day's Ironclad clash. I think the most important part in having a good con game experience is setting the right tone and havinf a good set of players. Mike and I were very fortunate that we had all of that in every game we ran this con.
By the way, the Lancers showed up! (center, lower-left)
The BIF makes it's initial advance. In response the Union calvary regiment runs back and dismounts in the pig sty which forms a mini fort. This was a very important move as calvary held up a few BIF battalion 4 critical turns.
In the center the CSA advances across the board and begins to take losses from a hail of artillery fire.
Both sides are loosing stands to artillery and rifled musket fire
The BIF lines up it's lancer for a charge...
and begin to wear down the calvary unit holding the pig sty.
A view from the Unions lines - that's a lot of grey coming our way
A whole lot of grey...
Confederate losses mount as the initial assault is thrown back
With the Pig sty cleared the BIF begin to push the Union blocking force back
It's being to look dicey for both sides as regiments begin to break. In Longstreet when a regiment is reduced to one stand it's removed from the game
The final rebel assault break the Union line just as the BIF force a crossing of the river. A battered rebel regiment makes a break for the road - with only two stands the next loss will result in it's breaking. Unfortunately for the web's theres a single Union gun right in front of the unit. The gun fires a round of canister at the rebs and scores three hits. All the Union player needs to do is roll at least one 4+ out of three dice rolls for the hits.
The Union roll the dice and gets a 1, and then a 3 and then a 1! No kills and the regiment makes it off the table.
At that point we declared the game a rebel victory and all the players cheered the result - it was a grand game and a lot of fun to run.
I was very surprised the see that Mike and I got an award for this game also. I know the PC thing to do is say "aw shucks..." but I was really pumped to get the award. Mike and I put a great deal of effort into getting ready for the con from painting minis to making all of the terrain - everything on the table scenery wise was made in the past three months. It was very gratifying to get some recognition. I know, I know I sound like an ego maniac.
Later in the evening we ran the game again and had some of the vendors join us - specifically Ed and Jaimie from Architects of War and the guys from Trenchkworx (they make THE best 28mm 3d printed and resign tank kits).
We ran the same scenario but...
The game ended in a decisive CSA/BIF victory as the Union decide to counter attack in the center and lets just say it didn't go well. Then again, if the attack worked it would have gone down in gaming legend so I say it was the right move just with the wrong dice rolls!
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