Showing posts with label playtest. Show all posts
Showing posts with label playtest. Show all posts

Tuesday, July 7, 2020

Game Night at the Club: Coral Sea

Last night we play-tested a new naval game from a local game designer.  We re-fought the coral sea campaign with Chal and I commanding the Japanese and pitted against Ed and Dave commanding the allies.  While there were a few rough parts in combat resolution, the game was very fun - it  did a great job of simulating carrier operations and the searching mechanism's were easy yet fun.

As we haven't communicated the clubs thoughts about the game to the author, so I'm going to hold off any specific comments.  I think this will be a very fun game and I enjoyed helping to playtest it.

Earlier in the day the Nola campaign resumed and there will be a rather large battle in the next few weeks.

We did socially distant and wear masks while playing our games last night because it's the right thing to do.  Some club members also helpfully pointed out that my wearing of a mask actually improves my appearance so masks also have that going for them.

Tuesday, December 10, 2019

Play Testing a New Napoleonic Ruleset

 Last night at the club we were play testing a new Napoleonic ruleset using Greg and Tom's wonderfully painted 6mm armies.  It was a meeting engagement between a French army (Greg and me) vs Tom's Russian hordes.
The base unit is a battalion (with 4 bases).  Since we haven't given any feedback to the author I'll not disclose the ruleset.

Overall, I really liked the rules - especially the command control aspects.  There are some things that seemed a bit wonky but that's why one playtests, isn't it?

Any night you can get some Nappy's on the table is time well spent.