Showing posts with label General Wargaming. Show all posts
Showing posts with label General Wargaming. Show all posts

Wednesday, May 25, 2016

A Perspective on Architects of War

Yesterday, I received an "Order of Discharge" notice related to the Architects of War (AofW) bankruptcy process.  It reminded me that a number of people have asked me for my thoughts on AofW (AKA Alien Dungeon / Robot Peanut Studios) and it's bankruptcy.  Why ask me?  I was an investor in the business and may have a better understanding than most of what went on and how the business came to unravel.

Side note: The notice I received related to the Baker's personal bankruptcy, the dissolution of the business is still ongoing.

One point to make upfront is that, as an investor, I lost money when AofW went under.  My losses came from two sources - a direct equity investment and a partial guarantee on a bank loan to the company.  Losses in business investments are nothing new to me as my "real world" job involves being a partner in a Venture Capital firm that invests in tech and financial services companies.  Sometimes they work, sometimes they don't - it comes with the territory.  While disappointed in the outcome, especially the personal toll it took on the Bakers, their trade partners in the miniatures industry and AofW's customers, I'm not mad and, more importantly, I wasn't cheated.  As the man says in investing "You pays your money and you take your chances".

Out of respect for Barb and Ernie's privacy I will refrain from specific numbers but my losses were not insignificant but they are also not material to my financial well being.

Lastly, while I have tried to be as even-handed as possible these thoughts are my personal opinions and may not be universally shared nor agreed with -  in other words, "your milage may vary".  

The Bankruptcy:
Both the company and it's owners filed for bankruptcy in the 1Q' of 2016.  Bankruptcy is not something to be taken lightly - it's public and exacting in it's toll.  During a Bankruptcy process, the remaining assets of a business are given over to a court appointed trustee whose job it is to sell those assets (liquidation) and recover as much value as possible.  The proceeds of the liquidation are then parceled out to the creditors based on their preferential order.  Not all creditors are treated the same as some have "secured" rights.  In AofW's case there is a bank loan that has a significant amount outstanding that has to be settled first before any proceeds go to other creditors.  The general order of preference is:

- Court and Legal Fees (lawyers always get paid first - they're rather adamant about that!)
- Secured creditors (there's only one - the bank loan)
- Trade debts (obligations to suppliers / customers / employees)
   -- There is a fairly large amount owed to suppliers/vendors (mostly related to All Quiet) very little to customers (again mostly related to unfilled pledges for the All Quiet Kickstarter)
- Investors

I'm doubtful the net proceeds from the liquidation will fully pay back the bank loan but we shall see.

What Went Wrong?
One of the core issues faced by AofW (and just about any other small business) was a of a lack of growth capital.  In addition to the funding levels there were some challenges that were unique to the business itself including (1) a lack of experience with technology/social media and how to use it to  drive direct retail (online) sales and (2) a under estimation of the operational and logistical challenges of bringing the "All Quiet on the Martian Front" product line to market.

When it first opened it's doors, AofW was a specialized miniatures dealer that had it's own line of resin terrain pieces and sold historical miniatures from other manufacturers (namely Perry Miniatures and Gripping Beast).  The terrain pieces were top notch but expensive due to the cost to manufacture and ship (resin is heavy).  All the products were designed by Ernie and cast by a local Maryland vendor.  The historical lines were great for a gamer like me but the margins involved in selling other companies miniatures are less than 10% - they generate lots of top line volume but no profit.  AofW carved out a nice niche in the historical market but never generated a profit as a historical vendor.   What the company didn't expect was the impact that cheap laser cut terrain would have on it's resin product line.  The advent of 4ground and other laser cut manufacturers really cut into the product demand for the higher priced resin products.

Ernie correctly believed that the way to drive both growth and profit was to create his own game IP and expand into the much larger fantasy/SciFi market.  He went about learning how to do so by first writing and publishing the ACW skirmish ruleset "Uncivil Wars" and then doing his first Kickstarter for a fantasy skirmish game "Fanticide".  Both games were moderately successful but never "caught fire" a sales perspective.  One of the things that limited their potential was not really understanding how to use social media to drive both attention and a following.  Social media is a business skill that needs to be learned and understood by any miniatures manufacturer.

Based on what the company learned with it's previous game design projects it embarked on the "All Quiet on the Martian Front" game.  As a design idea, I thought is was brilliant - great concept, interesting period and quasi historical.  AofW went about the creating the game with a recipe that couldn't loose - get name brand game designers to write the rules, check!.  Take a well know work a fiction and make a game out of it - check!  Put a great deal of thought into the product design - check! Run an apparently successful Kickstarter to fund the thing, check!  How could it go wrong?

Despite raising a little under 305K for the project from 1,003 people the project failed -why?

A series of inter-related missteps.

(1) Kickstarter Discount Was too High:
During the course of the kickstarter, the offer was sweetened to appease several vocal individuals who wanted a "better deal"  There was one particular individual who kept whining that the kickstarter was priced for the 1% and, therefore, unfair to people like him.  He was as rude as he was min-informed of basic economics.  It was decided to throw more freebies in to "sweeten the pot".  Making these midcourse changes proved to be catastrophic as they significantly decreased profitability and increased the complexity of the project fulfillment.

(2) Production Delays:
AofW relied on sub-contractors for all its manufacturing including metal / resin casting, the plastic molds/casting down to the printing/binding of the hardcover rule books.  All of these activities were overseen by a very small team with deep product design skills but limited production management experience.  The design and production of the plastic components went well but the initial costs were under-estimated.  The contractors for the metal and resin proved to have over-stated their abilities and under-costed their bids - delays crept in as new subcontractors needed to be found.  The delays from these missteps built upon one another and delays cost money as staff still needs to be paid.  Remember while there historical line was still in operation it never generated excess cash so there was no financial support from there.

I do share some blame here as when Ernie asked my advice on when to set the initial delivery date for the kick starter, (which ended on June 3, 2013) I suggested December of the same year.  It was theoretically feasible but didn't build in any cushion for delays.  Dumb advice from me.

(3) Shipping Costs:
The impact of the production delays forced the company to decide break the shipping up into several "waves" which proved to be a material financial hit as the shipping costs more than tripled.  It was a decision that was based on trying to get the product both in customers hands and out to market at the same time.

(4) Direct Sales Never Took Off:
The overall marketing strategy for the product outside of the Kickstarter significantly relied on developing trade sales through brick and mortar game stores.  This tactic proved to be costly to implement from a manpower allocation and not very fruitful as game stores are very stressed from a business viewpoint and can't afford to take chances.  Too little was focused on building online buzz and community about the game.  In the end, both direct and "trade sales" never really took off.

(5) Poor Customer Communications:
In late 2014 a decision was made to limit communication to the kick starter backers to just "official announcements" from exhaustion and frustration.  I can understand the frustration one can get from dealing with gamers as anyone who looks at TMP or some of the comments on the All Quiet kickstarter page will understand.  Sadly, that's something a small business person can't afford - if you don't communicate all that's left is the small minority who want to vent.  I tell the CEO's of businesses I invest in that bad gossip sells better than good gossip and you don't have the luxury of ignoring it and not communicating as something worse always fills the void.  More importantly for every ranter there are many more customers with legitimate issues and grievances that need to be acknowledged.  Any communication from a customer is a chance to improve and shouldn't be passed up.

Don't get me wrong - ALL businesses make mistakes as they bring a concept to market.  If it was easy, everyone would do it, but it's not.  The core issue for AofW was that it didn't have a big enough capital cushion to weather any misstep, let alone multiple ones.  As the mistakes piled up the company tried to stay afloat by taking successively risky steps - from selling kickstarter product early before the backers got it first, selling the existing historical inventory at ever steeper discounts, delaying payments to suppliers, moving to PA to a much lower cost environment and to be closer to a potential manufacturing partner and ultimately changing the payment terms and disclosures to take money upfront even when out of stock.  It was a death spiral.

Some of those decisions were bad judgement but none were done will ill intent or from a desire to defraud.   Others, like taking money upfront for out-of-stock items should never had been enacted.  I think you'd understand how this type of thinking can occur if you either owned or were involved in a business that had deal with a dire situation - tunnel vision and a desire to succeed can outweigh more reasoned judgement.

So What?
I think there are some key learnings that one can take from this experience

(1) NEVER LET YOUR HOBBY BECOME YOUR BUSINESS
Perhaps more a personal observation from me, but a hobby is a stress reliever and a business is a stress creator.  I think it's very difficult for a hobbyist to make the transformation to a business runner especially with something as esoteric as miniature gaming.

(2) ACCESS TO CAPITAL IS THE KEY TO SUCCESS
Starting a business is not for the faint of heart nor the short of funds - having access to enough capital is the single biggest lever one has to be successful.  Capital can come from savings, friends or investors.  Starting a business under the assumption of "if I build it, investors will come" is really risky.  If you're afraid to ask people to fund your dream, then keep it a dream and move on.

(3) KNOW BOTH WHAT YOU'RE GOOD AT AND WHAT YOU'RE NOT
There are a lot of strong opinions about Ernie and I'm not going to editorialize here.  I will say Ernie is a superb product designer with the gift of imagination.  As an operator he had to learn lot on the fly and was too willing to believe his subcontractors initial promises.  Perhaps another way to put it is  that a small business owner needs to have the same scrutiny bar for good news as they do for bad.

(4) BE PREPARED TO FAIL
All business endeavors make mistakes and start ups make even more as they are pushing into new frontiers.  Accept that fact and embrace these mistakes as the critical teaching tools there are.  If you don't accept the mistakes as yours then you really can't learn.  More importantly,  incorporate some cushion into both your production and financial plans to reflect there will be unanticipated setbacks.  See point number 2 above.

(5) KICKSTARTER IS A LIMITED PURPOSE TOOL
Kickstarter are neither good nor bad.  They can be used as a sales finance tool but should never be used to fund pre-production products.  As a financing tool a Kickstarter can be used very effectively to fund inventory build for a product's introduction and to gauge market receptivity.  The key to using Kickstarter wisely is understanding your production costs and timelines so you can both accurately gauge the discount to offer and know the time to delivery.  Neither of those were known for All Quiet and were the cause of it's downfall.

(6) SOCIAL MEDIA IS A REQUIRED SKILL
Brick and mortar retail outlets for historical miniatures are dead - some may be hanging on right now but their prognosis is terminal.  If your coming out with a new product for the miniatures market you need to really understand how to drive sales through online channels.  If you don't, get someone who does or find something else to do with your time.

(7) ALWAYS COMMUNICATE WITH CUSTOMERS
Do so even if you've just got bad news.  As stated earlier the void is filled by some who are practicing "recreational outrage" and others who have legitimate concerns.  All shape your brand and need to be attended to.

The Post-Kickstarter noise:

The is still a lot of angst from the Kickstarter community about fraud / suing / talking to states attorney generals, etc.  All I can say is to remember that failure isn't fraud and the the company exerted a more than legally sufficient effort to fulfill on its obligation and completed 80% or so of the project.  Given that the retail price discount was 40% it's hard to see any net harm.  Don't get me wrong, I'm disappointed that I will not get all my stuff (the Goliath was a really cool design) but I don't think I was cheated.

More importantly read the damn user agreement with kickstarter - you don't get the huge discount without taking some form of risk and one of those risks is that the project fails and you don't get your toys.  If you can't accept that risk, don't play the game.  Whining, stomping your feet and posting about the unfairness of the world really doesn't get you much.

Closing Thoughts:
At the end of the day, I'm heart broken for the Bakers who literally lost everything in an attempt to build a business.  I can only wish them the best in their future endeavors whatever they may be.      Ernie has his personality challenges (which is not all that rare in our little tribe, is it?) and some of his decisions while running AofW burned bridges with other industry players who are justifiably angry at how things turned out.  For those of you who wished the Bakers ill from this adventure - congrats you got your wish in the form of extreme personal stress, public failure and financial ruin.  That is a very steep price to pay for attempting to bring a dream to life.

I think our hobby is lessened without the presence of AofW and I, for one, will miss them.











Thursday, November 5, 2015

Secret Santa Wish List

It's been suggested that participants in this years secret santa gift exchange list a few things on their blogs as suggestions.

I'm always a bit uncomfortable with the whole "asking" thing but will try to comply.

My new project for this year is the American War of Independence and so I'd like to suggest to whoever was assigned me that anything AWI related in 28mm will be greatly appreciated.

Plastic, resin, metal - any material will do.  If I was to specific a manufacturer, I'd lean to either the Perry Brothers or Fife and Drum, but will gratefully accept any other manufacturers product.

I will promise that whatever I receive will be painted as part of this years Analogue Hobbies painting competition!

Tuesday, December 24, 2013

Sci Fi Game at Ernies


 Last night I got to over to Ernie's house (AKA World Wide Headquarters for Architects of War) to play a game.  Ernie put on his usual fantastic game - take a look at the table!.  The games theme was a post-apocolyptic setting where each player controlled an 11 figure "gang".  The setting was very "Fallout" like and we were playing 2 games where the outcome of the first influenced the second.

 2 of the 5 gangs started out near the old motel complex.  Each gang had a secret objective.  I had a gang of mercenaries and my objective was…money!

 Here's my gang entering the middle of the board. the first game had all five gangs wandering around the table looking for artifacts and dealing with both other ganges and monsters who would spring up from time to time - it was great fun!
 The techno guys (I forgot the whole name) get surprised by a menacing eye stalk monster in the mountain pass…


 My guys get their first loot at an abandoned car as we pick our way through the scrub.

 Damn lizard mutants are harassing my flank

 Irradiated mutants spring an ambush in a convenience store.
 AHHHHH a real world bug!
 Very life like




 The next scenario had the survivors of the first trying to repeal and attack by a large gang that had robots of mutant Ogres!

 After a particurlay bloody exchange Ernie felt he needed to make some scenery adjustments.


 Oh the carnage….


Post game conversation.  Trust me we are weighing very deep thought here.

All in all it was a fantastic game and a whole lot of fun.  Ernie seems to have a never ending supply of miniatures and rules systems.  It was a very fun outing.

Thanks Ernie!

Sunday, September 22, 2013

A Little 28mm Terrain Work

 Today's task was to clean up my gaming area and begin to organize the ever-growing lead pile.  Well, to be honest, the ever growing lead, resin and plastic pile.  I decided once the clean up was done to build some 28mm terrain - namely Architects of War's Stone Wall and Forest sets.  These are nice little kits to work with and went from in-the-box to done in about three hours.

 The stone wall set consists of four 9 inch straight pieces and two small ends.  I primed everything in a light grey auto primer and dry brushed a darker shade of grey for highlighting.  Add some ground foam and it's done.  I think they came out nicely.
 Next up was a set of 4 tree stands - this is a nifty way to make a forrest and works with both 15mm and 28mm scale figures.  The product comes with resin base and pre-made Woodland Scenics trees. It's a simple but very effective way to build decent tree scenery.

 The "completed" forrest.  I've got another of these sets to finish which will provide a nice sized forrest for my War of 1812 through ACW gaming.  Like the walls, these were a snap to both assemble and paint.  The resin bases have lots of details in the undergrowth.

Last, but not least, I also assembled the Architects of War Meeting House/Church kit.  This kit is a bit more involved as it has a fully detailed interior but it will make a fine North American themed focal point for an upcoming battle.

All in all, it was a productive day.  And my Saints won and are now 3-0 - yes it was a very good day indeed!

Sunday, January 6, 2013

Looking Back on 2012 and Ahead to 2013

Yes it's once again time for my year end wrap up and look forward for this year.  I try to time putting this stuff out when most readers are really not interested in reading any further recaps - that way none of you will remember my goals for this year!

Overall for both a gaming and personal level, 2012 was a very good year and I find myself to be  grateful for what I have.

From a gaming aspect 2012 was very productive. My final painting tally exceeded what I hoped to get done and I completed my War of 1812 project.  Here's my painting tally for 2012:

28mm:
- Infantry                   346
- Calvary                     21
- Elephants                    2 (they do deserve their own line!)
- Artillery                      4
- Vehicles                     5

15mm (all Flames of War)
- Infantry                     75
- Artillery                      3
- Vehicles                     10

Other accomplishments in 2012 include
- build 6 feet of turf fort for my Hail Caesar Game
- Building 50 square feet of section terrain boards and the large hill that were used for my Fall In Game
- The 1/1200 scale port

All-in-all a productive year

But how did I do vs my goals that I set out for the year?  Unlike last year, most of the goals were achieved:

(1) Attend the 2012 HCON and Host a game             ACHIEVED   
I put on two successful Hail Caesar games (pictured above) and had a great time at HCON.  I've already got hotel reservations for this year's HCON.  I also attended Fall IN and put on a War of 1812 game that was OK - it could have used a bit more play testing.  I think going forward I'm only going to shoot for putting on one convention game per year.

(2) Finish the War of 1812 Project                                ACHIEVED
Well it's achieved as much as only army can be said to be complete - there always stuff that can be added but I do have two largish British and US armies (roughly 400 figures each) and the Brits will double for the Peninsular so that's a big plus.  I'll be adding some bits and pieces - more indians and Canadian Militia but it's good to at least have to project in the "complex" column.  I should point out I did cheat a bit in the British were all painted by others (that's why they look so good!)

(3) Host 4 games at my house                                        ACHIEVED
I hosted 4 games of Trafalgar and many, many X-Wing sessions with my son's robotics team while they were on break from metal working.  I'd like to host some more game next year with a focus on Fanticide which is a great new game from Alien Dungeon / Architects of War

(4) Redesign Game Room                                              PARTIALLY ACHIEVED
The game / project table was rebuilt with a lot more under table storage and I installed a workbench just for painting.  What didn't get done was a wall mounted TV and a larger white board plus some game room appropriate artwork

(5) Remain Gaming Era Neutral                                     EPIC FAIL
My original goal was to stay neutral on game systems / era - any new addition must be offset by selling / giving away an old.  Lets see how we did

Additions: X-Wing, Faniticide, Regimental Fire and Fury, Bolt Action
Subtractions: zip (I think this is where the problem may be)

(6) Get back into Model RailRoading                            POSTPONED
I am planning to add a G-Scale garden rail road but have decided to put that off for at least 5 years,  My son is a High School Senior now so grand kids are 10 or so years away and I'm told that's the real purpose of a Garden railroad!

Overall I did pretty good on the 2012 goals.  So what's up for 2013?  Here we go:

(1) Attend and Host a big game at Historicon - it maybe Hail Caesar again or perhaps an ACW

(2) Finish the 28mm ACW Project (two playable armies)

(3) Compete in 2 types of tournaments during 2013

(4) Finish my game room remodel

(5) Place in the top ten of the Analogue Hobbies Painting Competition

In closing I do owe a debt of gratitude to Curt over at Analogue hobbies for running his annual painting competition.  I doubt I would have had half the productivity I had in 2012 with the impetuous and fun of participating in his event.  Here's to even more productivity in 2013!


Monday, December 17, 2012

An Award

Sir Tobi over at Tobi's Paint Pot has nominated me for the Liebster Blog Award.  This was a very gracious gesture from Sir Tobi and much appreciated.  Much like the "Stylish Blogger Award" from a few years ago, this seems to be the blog version of a chain letter but one with more noble intentions.

So first off, thanks to Sir Tobi for the award - your kindness is only exceeded by your acumen when it comes to internet content.

:)

The rules of the game are to (1) Post a picture of the award, (2) Link back to the awarder, (3) name 5 other blogs with less than 200 followers, and (4) bask in the glory that is you.

Tobi's nomination of my bends the rules on the 200 followers limit so, of course, I now feel now able to break the same rule and feel safe with the ironclad legal defense of the playground "Well Tobi did it first"

With the legal niceties out of the way here are my nominees, in no particular order.  Please note some may have already received the award but I'm too lazy to check that thoroughly.

(1) The 1,000 Foot General: This is a great blog by a very nice fellow resident from Maryland.  There's a range of periods covered and the painting is top-notch.

(2) Lead, Paint and the General: This is Jow Mezz's blog.  Joe is one of the original members of the WWPD crew and his blog is a lot of fun - go take a look.  No, not when you're done reading this tripe but RIGHT NOW!  COME ON MOVE IT!  I'll be here when you're done...

(3) Wargames and Railroads: Another eclectic blog that combines my two hobbies "choo-choo's and toy soldiers.  The author has gotten into reviewing some laser cur buildings and his writing style is both informative and fun.

(4) Wargaming in 28mm and blah, blah.  This is John T's blog and despite it's long name it's one of my favorites.  John's one of the best painters that I have every seen and his attention to historical detail is very impressive and put me to shame!  The blog is mostly focused on Napoleonics but there some other stuff too.

(5) Satrap Miniatures: This blog focuses on ancients and he has a large Dacian Army and plays Hail Caesar.  Yup he's a carbon copy of me with the minor exception that his painting is superb and he's a very interesting read.  Yup other than those two issues we're two peas in a miniature clamshell case.

Whew there you have it.  Go take a look at those blogs and spread the joy!

Damn - now that I've put you guys onto to quality blogs you'll never want to come back here.....

:(









Friday, August 31, 2012

Planning for Lundy's Lane at Fall In

 I will be hosting a largish game (at least to me) at Fall In that will attempt to recreated the battle of Lundy's Lane from the War of 1812.  The respective armies are mostly done - I still need to do a few British command stands and maybe a unit of Congreve Rockets.  The next big step in the preparations will be the Terrain.  The main feature of the battle was a large hill that traded hands several times during the battle along with woods and a farmstead.

The table size will be 5 feet x 10 feet and I've decided to build some terrain boards rather than go with overlapping terrain mats.  The boards will be 2ft x 5ft sections and umm I guess I'll need 5 of them!


I'm still trying to work out how to model the hill but it will be roughly 2ftx3ft and I need to terrain it so it works with both 28mm and 15mm (Flames of War).  Hopefully, I'll get the frames built for the terrain sections and hill this weekend.  I've got some Renedra fencing and the new cabin from Architects of War will do nicely for the farm.

This will be a "big battalion" game with 36-40 figs per battalion and 9-10 battalions per side.  Now to be honest, the orders of battle will not be exact representations of who was at the battle but more "representative" of the battle and units involved in the War of 1812.  Think of this game like those Hollywood historical epics that are "inspired by" actual events.

I am very pleased to announce that the game will have prize support from not one but two vendors at Fall-In - Architects of War and Knuckleduster Miniatures.  If your interested and going to Fall-In, please sign up when the PEL gets announced

Sunday, May 20, 2012

My Historicon Game is in the PEL: F-144

My second attempt at being a GM at a convention game is now official and I'll be hosting another game at Historicon.  Last year's game was a lot of fun to put on and had a very good level of attendance.  This year's game will again pit Romans against a combined Dacian / Sarmatian army and will use the "Hail Caesar" ruleset.  The armies have grown a bit from last year so I'll be able to support 6 players (3 per side) rather than four from last year.

The game particulars can be found in the PEL, item F-144 and is titled "A Dacian a Day keeps the Romans Away".  Timing is Friday, July 20th at 1:00pm.  As with last year convention, I'll also run a few ad-hoc games in the evening.

Here's a link to the HCON PEL

Registration for last year's game filled up very quickly, so if your interested register sooner than later.

I'm still tweaking the scenario.   While the game will be different than last years it will not be a standard "line 'em up on each side of the table and have at it" style of game.  I've got two months to get this done so I'd better get cracking.

As with all my gaming enterprises the game is supported by the kind people over at Architects of War.

Monday, May 7, 2012

The War of 1812 Campaign Guide

A belated birthday gift arrived today from Ernie and Barb - Stuart Asquith's "The War of 1812 Campaign Guide".  The book is a combination history / uniform guide and is targeted at the wargaming community.  It's a great single volume reference source and I'v been wanting a copy since seeing Mr Asquith's War of 1812 scenario book.

The historical overview is nicely done and lots of period maps but the tome really shines when it comes to the uniform information.  In the past, I haven't been a stickler for uniform accuracy, but as I get deeper into the hobby that aspect is becoming more important and this is a great resource to help me "fix-up" the accuracy of some of my unit painting.  Hmmm, maybe I should be concerned that this newfound concern with uniform accuracy is the first symptom of becoming one of "those" gamers - you know the ones we give a wide berth to at cons.

I'm very appreciative of the gift, but I do think the real reason for it is so I will not be constantly coming over and stealing - oops - I mean "borrowing" Ernie's Osprey's!

I think it's back the the War of 1812 once I finish up those Dacian missile troops.  I've got some of the new Knuckleduster US Marines to paint up.


Tuesday, January 10, 2012

Remodeling My Gaming / Project Table

 I've decided that I need some more storage space for both my wargaming hobby and my son's Robotics team.  The first step involves the installation of some book shelves and more extensive under table storage.  The first picture shows the frame for the book case.


The under table storage will consist of roughly 3 feet of stacked shelves and a open area 24 inches long, by 48 wide and 36 tall to store the robot when the team isn't working on it.  When it isn't robotics season that space will be used to store 2 foot by 4 foot terrain panels.

The under table storage will be hidden by sliding panels so that we "class-up the joint".

The additional framing will also make the table a lot stronger as I've had high school aged kids sitting on it while working on the 'bot.

In a nod to the Mrs, who tolerates my hobbies, I will also likely sand and stain the wood so the whole thing looks a lot better

Tuesday, January 3, 2012

Looking Back on 2011 and Forward to 2012

I'm a little late with the obligatory retrospective on 2011 and forward to 2012.  Oh well, better late than never.  2011 was a good year gaming and modeling wise for me.  The highlight of the year was preparing for and then Game Mastering for the first time the Hail Caesar demo game at Historicon last July, 2011.  I had a blast doing so and plan on GM'ing another game at next year's HCON.  What didn't go so well is sticking to the initial set of goals I laid out for the year - it seems that the course of my hobby is rather random than pre-planned.  There are worse fates


Other big positives from 2011 include:

(1) Watching and helping (in a small way) Ernie's Architects of War business continue to grow.  Each month his business has increased and he's expanded his range of products.  Right now I think AofW if the goto place for 28mm historical gaming. 

(2) Meeting a new group of local gamers led by Dick C and Les M - they are great guys and have a very fun / welcoming sense of gaming.  It's always a pleasure to be invited to game with them and I look forward to more events in 2012.  Dick and Les have a fabulous collection of 1/600 Houston dreadnaught's! 

(3) Participating in the Analogue Hobbies Second Annual Painting Challenge.  This has been a very fun web-event to participate in and it has spurred me to a very high level of painting efficiency 75 28mm figures in less than 2 weeks!  For me that's a breakneck pace.  The best thing about the competition is that it goes through March 2012, so there's a chance I may actually finish my War of 1812 project



In terms of painting production, 2011 was an efficient year with the final tallies being:

28mm: 273 Infantry, 41 Calvary, and 3 Artillery

1/600 ACW Naval: 3 ships

1/1200 Napoleonic Naval: 12 ships

6mm ACW: 684 Infantry, 60 Calvary and 20 Artillery

In terms of era's games I added two to the "ever-expanding" list of periods gamed with the addition of the great SAGA Medieval skirmish rules and a "jump with both feet in" foray into 28mm War of 1812.  Of course my wife has more "choice" terms that describe my hobby range than "ever-expanding", but I want to keep my blog's PG rating.  I do try to point out to her that, as mid life crises go, I choose a rather mild path with toy soldiers and sail boats rather than sports cars and 20ish women.  I think her response with "fat chance" on that last path not taken troubles me a little bit.  Anyway, Mary Beth is actually rather supportive of the hobby.

I am getting to the point that it may be time shed one of the eras that I game, both for storage purposes and the fact that it's unlikely some of these periods will ever be re-visted.

My best modeling output from 2011 were my Sarmatian Cataphracts (Warlord Miniatures) and the 1/600 Alabama and Kearsarge (Thoroughbred Miniatures)


 


Lets see how I did with my initial set of 2011 goals:


- continue to stress gaming over collecting and host at least 6 games at the house, including running a 6mm ACW campaign game - FAIL: I played in 14 games last year  and hosted only 4 (2 at my house and 2 at HCON) - still to low a number

- revamp my game room to allow for more storage and complete the "man-cave" conversion - FAIL: The game room revamp didn't pass beyond the plan stage due to my son's robotics team's successful year

- build some modular terrain boards - FAIL: No boards built

- finish up the 28mm Imperial Romans and get them on the table - PASS: Finished a Roman and Dacian army

- attend Historicon in July (pending executive spouse approval) - PASS: Went to HCON and hosted two games of Hail Caesar

- participate in a tournament style gaming event (likely FOW) to see how I like it - FAIL: Didn't even play FOW in 2011

- try focusing on finishing armies rather than adding new ones - FAIL: While I did finish the Romans and Dacians, I added two more era's to game

So lets see the tally: 5 Fails and 2 Passes, that's not so good.  Hey wait a minute, I do remember saying that those targets weren't really resolutions - they were more like guidelines....

Despite the poor showing for 2011 goals, oops I mean guidelines, I'm still setting out the following targets for 2012:

(1) Attend and host a game at Historicon (probably one of three options: Hail Caesar, War of 1812 with Black Powder, or Saga) - your thoughts are appreciated here.

(2) Finish my war of 1812 project (both British and US armies) = ok with the Brit's I'm cheating as I have most of them being done on a commission basis.

(3) Host 4 Games at my house - why 4?, because is twice as many as I did in 2011

(4) Implement the planned redesign of my game room (after robotics).  I have a nice space for gaming / modeling, but it can be better organized and made to feel a bit more "clubby"

(5) Remain gaming era neutral - If I add a new era / game system then I need to get rid of an existing one

(6) Finally decide if I want to get back into model railroading and is there a way to link the two hobbies?  How cool would it be to be able to play a war game while having a train running around the table.  I'm thinking either 10mm miniatures with N-Scale trains or something in HO/20mm maybe WWI or WWII.....  This might be a very dangerous course!

I think that's enough for this retrospective.

All-in-all, 2011 was a great year for my family and me and given the times we are very fortunate to be able to say so.  Here's to an even better 2012 for all of us!

Happy Gaming

The "Uber-Geek"





Saturday, October 15, 2011

Old Style Sand Table

I just stumbled across a gamers blog, Service Ration Distribution (Hobby).  The blog's owner, Simon is from Scotland and has a very clever old style "sand table".

The photo shows the table before the sand has been added - why paint the bottom blue?  Water features can be added by just pushing the sand aside - Brilliant!

He's also got a very impressive collection of minis show the blog is definitely worth a look.

Saturday, May 14, 2011

Historicon PEL is up - check out F-210

I'm heading into uncharted territory in July as I've agreed to be a GM for a demo of Hail Caesar at Historicon.  Proof of this folly is now available publicly as the Preliminary Event List (PEL) has been published and there you can see this titanic struggle listed (F-210).  The game will be held on Friday from 2:00 - 5:00 and if there's enough interest and a free table, I'll run another later on during the convention (likely Saturday night).  A post game round of drinks will be on me!

In full disclosure, this will be my first time GM'ng a convention game, so no whining if I screw up or arbitrarily change the rules against you because your opponent is an attractive 20 something female "gamer-grouppie".  Hey, it could happen!

I will be busy over the next few months painting up an opponent for my plucky Romans and adding some new terrain items from Architects of War, who are the official sponsors of the game.

What have I gotten myself into?

Friday, April 8, 2011

Game Room Design

Follow this link to a blog post about my friend, Ernie's game room - he has a very cleverly designed game room which focuses as much on the player experience (light, sounds) as it does on the table top scenery.  Ernie has an amazing setup and there's a lot one can learn from his techniques.  Take a look and prepare to be jealous!

Sunday, April 3, 2011

Peninsular Campaign Battle "Somewhere in Portugal"

 We played a rather large Napoleonic's game at Ernie's last night and, as usual, it was a blast.  I just have a few pictures to post as Ernie will be doing a proper battler report over on the Architects of War site.  We had some new players last night and it's always fun to see new faces.  The scenario had the British / Portuguese fortified with a river to their backs.  The French mission was simple - break through the British lines and send them into the river.  I was given the overall command of the French and my forces was essentially a full corps - 27 36 figure infantry battalions, 5 calvary squadrons and 12 guns.  The French were organized into 3 infantry divisions of 8 battalions each, a calvary division and a reserve brigade of 3 infantry battalions.  My plan was simple - the 1st division, commanded by Chris would hold the left flank and demonstrate in front of the fortifications in the hopes of tying down the British right flank.  Next would be Patrick's calvary division which would support the main attack.  Bob G commanded the 2nd division, which was to form into a divisional column and make the main attack in the center.  Lastly, Les commanded the 3rd division, which had all our elite light troops and his job was to attack the Brits in the village.  Les had the toughest assignment of the night as the village proved to be excellent defensive terrain.  The first picture shows the initial entry of our French forces onto the table.

Opposing us was a formidable combined British / Portuguese army that was 2/3rds the size of the French but well fortified in terrain suitable for defense.  The British had fortifications on their extreme right and had a large hill running down the one half of the table to hide behind.  Lastly, their extreme left was the village and those damned walls.  The British were commanded by the sly Dick C - a dangerous opponent on any field of battle.

 The next picture shows the initial skirmishing on the French right flank.  Les had a lot of rough terrain to maneuver through so his initial attacks where forced to be piecemeal.  In the center left you can see our main attack forming up.  Just prior to this picture was an artillery duel which saw the French get the better of their British opponents.

 A view down the British line - that's a lot of Frog's coming their way!  As you can see the terrain was fabulous and featured a lot of the new Architects of War stuff.  It was also fun as the game proved to be a great shopping event for the players. We had access to the complete Architects of War inventory - including all the newly added Perry metals (oh my).  You can see some of the temptations on the shelves in the background.  I picked up some more Perry artillery crew and some limbers.  I also got a chance to look at the Perry Sudan range - wow, very tempting.

Back to the game.  The French Column strikes home!  Bob's second division makes it across the table and slams into the Highlanders.  His left flank was screened by Patrick's calvary division which lost 3 squadrons doing so but successfully protected the exposed flank of the column.  The divisional column proved to be unstoppable and fought its way through 4 infantry battalions and several calvary charges to break the British lines.

While Bob's Borg-like divisional column was chewing its way through the British center, Les was making headway against the Brits in the village.  The Brit's put up a terrific fight, but ultimately lost two battalions and saw the 95th rifles surrounded and forced to withdraw.

The game was called at this point as a French victory.  All-in-all, it was a grand evening and both Ernie and his lovely wife Barb did a fabulous job hosting yet another great gaming experience.  I'm hoping Ernie will use this game as the basis for a tutorial on how to host a game event.  It's not as simple as it seems and Ernie does it better than anyone I know.

Friday, March 25, 2011

WI # 282

Just a quick shout out to the publishers of Wargames Illustrated for putting out a great issue with number 282 (April, 2011) and getting it delivered to my home in the states in a very reasonable timeframe.  In the past it would take 2-3 months for an issue to show up but it seems that the BF team has their North American magazine distribution sorted out.

As for the contents, it's a great issue and it comes with a separate free set of rules for another Vietnam extension of Flames of War.  The issue also has a lot of content related to either Black Powder (to scenarios / battle articles) or Hail Caesar - a very detailed battle report.  Hat's off to Warlord Games for organizing a nice series of articles to support their products.

After reading the article and a few solitaire test plays of hail Caesar, I am really looking forward to picking up a set of the rules.

I just have to resist the urge to game Vietnam in 15mm, as I really don't need yet another project to complete.

Now it's back to painting 28mm Romans

Saturday, March 12, 2011

Cold Wars 2011

I decided to make a quick run up to Cold Wars on Friday afternoon as I had some free time and I really wanted to see Barb and Ernie's new booth layout for Architects of War.  The new booth was very impressive.  The space consisted of 15 tables chock full of all there stuff, including the new Desert Building line and the "Hanging Tree" pictured to the left.  The booth was doing a brisk business and I got pressed into helping put labels on products - if any of you purchase some of the Rendera 80x20mm plastic bases from AofW, just remember the ID label was skillfully placed on by yours truly.  I couldn't resist the Hanging Tree, so I picked one up.  According to Ernie, it as well as his new stuff was proving to be moving very briskly.

I thought the con was very heavily attended for a Friday afternoon, which is a good sign for the hobby.  I'm not a fan of the venue (the Host Resort), but it seems to work and I hope HGMS has a very successful event.

 Since I was in the vendor hall, and had a little time to spare I decided to wander through the other vendor booths with predictable results.  My purchases were a bit muted this year as I'm still working to finish up my Early Imperial Roman (EIR) army.  After reading about "Check Your Six" on the What Would Patton Do? blog, I decided to pick up a copy and some 1/300 plane miniatures.  The game looks fun and the mini's appear to be a snap to paint.  I'll use this game with my son and his robotic's team to see if I can recruit some new gamers - I wonder if HGMS pays a bounty for creating new gamers??  I purchased the game and mini's from a vendor called the Last Square who has a nice selection and the booth staff was very helpful in describing how the game plays.  I highly recommend you stop by their booth while your at the con.

Lastly, I also picked up a copy of Command and Colors: Napoleonics.  Ernie and I don't get to play as much Napoleonic as we want given time constraints so I'm hoping this will serve as a nice bridge in between the "big games".  Of course, over the next few days you may here some cursing coming from my direction as I put unit stickers on what appear to be 1.5 million wooden blocks - yup it's either 1.5MM of 320 blocks but either way that's a lot of blocks!

Sunday, January 23, 2011

Romans, Rebs and Yanks

 I had a chance to sneak down to the game room and get some painting time in as my son is away on a scout outing so there will be no Robotic's practice this weekend.  After seeing some great Roman Auxiliary calvary posts for Big Red Bat's blog, I thought it would be fun to finish off my second unit of aux calvary (Warlord figures).  I've always been a bit nervous about painting horses but wanted to get the job done before the new "Hail Caesar" rules come out in the Spring / Summer.

 Here's a shot that shows my mobile painting station.  It's a 24 inch x 24 inch piece of plywood with a shelf .  I find using a relatively small space forces me to be somewhat organized and that helps lend to spending more time painting rather than looking for "that" part!


I've also started 2 packs of the new "Uncivil War" figures and currently they have been primed and awaiting painting once the Romans are complete.  Last night, AofW Ernie hosted another play test of the rules and let me say it was a blast.  A battle report will be coming shortly, but here's a few  teaser shots....

 A portion of the confederates approach through the swamps.




Pig Sty Alamo!!!!!!!!!
Hmmmm, I wonder where I could get a cool pig sty model like that?