Sorry for the lack of posts, but I've been away on vacation for a few weeks in the FL keys. The first week was at a Boy Scout survival camp with my sons' scout troop - no running water, had to catch / find your food, sleep outside. It was a lot of fun. The highlight of week was a run in with a very curious 11 foot Hammerhead while kayak fishing with the troop. While the shark was very well mannered, we all learned why fish tend to group together! He followed us for 15-20 minutes and then went on his merry way. I do have a better appreciation for how it feels to be in the middle of the food chain.
The second week, my wife joined us and we stayed in a nice hotel (which is next to the Boy scout Island!) where I continued to refine my very impressive laziness skills. The picture shows my feet and my son way out on the resorts Hobie-cat sailboat. The keys are a very nice place to visit and the fishing is fantastic.
Upon returning to MD, we started preparing for an uninvited guest, Hurricane Irene - she seems to be calming down a bit but it never pays to take chances with Hurricanes when you live on the coast. Perhaps I'll get some war gaming in the next week or so.
This blog will will contain my rather pedantic ramblings on my experiences within the miniature war gaming hobby. There will be informative how-to’s, thrilling battle reports and thought provoking editorials. I fully expect that history will one day view the contents of this blog on par with Homer’s Illiad or Newton’s Principalia. Or it's a complete waste of time.
Saturday, August 27, 2011
Wednesday, August 10, 2011
Romans vs Dacians Battle Report
My son and I had a quick Roman vs Dacian fight the other night using Hail Caesar. The game was one of those standard ancients "line'em up and go" scenarios with no special rules. As with a lot of my battle reports, I forgot to take pictures of the game in process. My son, Sean, commanded the Dacians and I played the Romans.
The Roman left wing proved to be my undoing as it was too weak to withstand the onslaught of the Sarmatian Cataphracts and Heavy Cavalry. The artillery on the hill was helpful but the light troops were unsupported and could not stand up to the charge of the heavies.
Here's a picture of the Dacian battle line, 4 light cavalry on the left wing, 6 warbands with falx's in the center and the two Sarmatian cav's on the right.
Opposing them on the Roman side were 2 aux cav and 1 aux infantry on the right flank, 5 Legionnaire cohorts in the center and 1 aux infantry, 1 Gallic warband and the artillery on the right. The Roman right and center held their ground well but when the left went, those $&%# Sarmatians rolled up my line.
The "stars" of the battle - Sarmatian cataphracts and Heavy cav. Almost all of the figures on the table are from Warlord games. I'm planning on expanding both armies over the next few months. I picked up some Successor armored elephant units at Historicon which I will convert into Romans using some extra plastic figures. Those poor Roman's need something to counter the Sarmatians!
The Roman left wing proved to be my undoing as it was too weak to withstand the onslaught of the Sarmatian Cataphracts and Heavy Cavalry. The artillery on the hill was helpful but the light troops were unsupported and could not stand up to the charge of the heavies.
Here's a picture of the Dacian battle line, 4 light cavalry on the left wing, 6 warbands with falx's in the center and the two Sarmatian cav's on the right.
Opposing them on the Roman side were 2 aux cav and 1 aux infantry on the right flank, 5 Legionnaire cohorts in the center and 1 aux infantry, 1 Gallic warband and the artillery on the right. The Roman right and center held their ground well but when the left went, those $&%# Sarmatians rolled up my line.
The "stars" of the battle - Sarmatian cataphracts and Heavy cav. Almost all of the figures on the table are from Warlord games. I'm planning on expanding both armies over the next few months. I picked up some Successor armored elephant units at Historicon which I will convert into Romans using some extra plastic figures. Those poor Roman's need something to counter the Sarmatians!
Sunday, August 7, 2011
USS Kearsarge & CSS Alabama Painted
I've finished the basic painting for both the Kearsarge (on the right) and the Alabama (on the left). The painting came out fine although I think I was a little heavy handed on the weathering. I may touch up the Kearsarge to make her a bit "brighter". The next modeling step will be to seal the models (after waiting 24hrs for the paint to dry) and then adding the rigging. I have some photo-etched ratlines from White Ensign Models which I'm also going to try. The models are from Thoroughbred Miniatures and are really top notch.
Here's the CSS Alabama. The hull was painted Basalt Grey (Vallejo 70869). When she met up with the Kearsarge for her fateful duel she was at the end of a long raiding cruise so I've tried to model her with a lot of "sea-wear"
The USS Kearsarge looks a little too weathered - I think I'll repaint the mast bottoms to make her a bit less dingy. The Kearsarge is 5.5' inches long. From an aesthetic perspective, I think the Kearsarge is a "prettier" ship than the Alabama.
This will likely be the last wargaming / modeling post for a bit as I'm off with my son and his Boy Scout Troop to Sea Base in the FL Keys. After that, robotics season starts up and I loose the game table to a greater good!
Here's the CSS Alabama. The hull was painted Basalt Grey (Vallejo 70869). When she met up with the Kearsarge for her fateful duel she was at the end of a long raiding cruise so I've tried to model her with a lot of "sea-wear"
The USS Kearsarge looks a little too weathered - I think I'll repaint the mast bottoms to make her a bit less dingy. The Kearsarge is 5.5' inches long. From an aesthetic perspective, I think the Kearsarge is a "prettier" ship than the Alabama.
This will likely be the last wargaming / modeling post for a bit as I'm off with my son and his Boy Scout Troop to Sea Base in the FL Keys. After that, robotics season starts up and I loose the game table to a greater good!
Saturday, July 30, 2011
Shelob Lives!
This morning my lovely wife decided it was a perfect day for gardening, which she enjoys. Of course her participation consists of writing a "to-do" list and handing it to me. As she is my wife, I am terrified of her, so it was off to the garden with me. Little did I know the horror that awaiting me...
There I was picking cucumbers, lettuce, tomatoes and eggplants, merrily checking off this that that from the list. I was blissful in my servitude until I stumbled upon Shelob herself. A demon spider that was at least 10 feet long. Ok, 10 feet or three inches but it was really big. Just for scale the fence strakes are 2 inches apart.
DAMN YOU SAMWISE GAMGEE - WHY DIDN'T YOU FINISH THE JOB WHEN YOU HAD THE CHANCE!!!!!!!!!
This is no normal spider, it's big and I even got a picture of it shooting it's white jagged lighting ray of icky spider death. Look at the picture as it nearly cost me my life. It also has some form of mind control capabilities - just after catching sight of this horror I was overcome with a desire to leave the garden.
Hmmmm, maybe there was something more to my wife's insistence that my insurance policy be updated....
SPIDER UPDATE!!!!!!!!
I decided to use the Web to find out what kind of spider I have in the Garden (thank you Al Gore!). I was sure it was either some form of man-eating, venom shooting, irradiated mutation with name like "Death Stalker"or "Widow-Maker". I'm pretty sure I've seen one of them face Godzilla in one of those movies from the 60's.
Deftly my fingers searched the web, google-fu in full contact mode and I discovered the species -"Argiope Aurantia" better known as the "Yellow Garden Spider". The spider is harmless to man (if one doesn't count causing the heebie-geebies as harmful) and are viewed as a good thing to have in the garden as they are voracious eaters of pests.
Kind of a let down, isn't it. While a Argiope Aurantia is viewed as a "good spider", it's still damn big!
There I was picking cucumbers, lettuce, tomatoes and eggplants, merrily checking off this that that from the list. I was blissful in my servitude until I stumbled upon Shelob herself. A demon spider that was at least 10 feet long. Ok, 10 feet or three inches but it was really big. Just for scale the fence strakes are 2 inches apart.
DAMN YOU SAMWISE GAMGEE - WHY DIDN'T YOU FINISH THE JOB WHEN YOU HAD THE CHANCE!!!!!!!!!
This is no normal spider, it's big and I even got a picture of it shooting it's white jagged lighting ray of icky spider death. Look at the picture as it nearly cost me my life. It also has some form of mind control capabilities - just after catching sight of this horror I was overcome with a desire to leave the garden.
Hmmmm, maybe there was something more to my wife's insistence that my insurance policy be updated....
SPIDER UPDATE!!!!!!!!
I decided to use the Web to find out what kind of spider I have in the Garden (thank you Al Gore!). I was sure it was either some form of man-eating, venom shooting, irradiated mutation with name like "Death Stalker"or "Widow-Maker". I'm pretty sure I've seen one of them face Godzilla in one of those movies from the 60's.
Deftly my fingers searched the web, google-fu in full contact mode and I discovered the species -"Argiope Aurantia" better known as the "Yellow Garden Spider". The spider is harmless to man (if one doesn't count causing the heebie-geebies as harmful) and are viewed as a good thing to have in the garden as they are voracious eaters of pests.
Kind of a let down, isn't it. While a Argiope Aurantia is viewed as a "good spider", it's still damn big!
Monday, July 25, 2011
CSS Alabama and USS Kearsarge in 1/600
Monday saw a little more progress on my expanding ACW fleet. I completed assembling the CSS Alabama (on the left, USS Kearsarge on the right). The model of the Alabama is also from Thoroughbred Miniatures and was a bit of a challenge to build.
Next are two shots of the Alabama by itself. It's a nice looking model. Hopefully the heat wave will break so I can prime these guys up for painting!
Next are two shots of the Alabama by itself. It's a nice looking model. Hopefully the heat wave will break so I can prime these guys up for painting!
Sunday, July 24, 2011
USS Kearsarge in 1/600 scale
I've decided to take a break from painting scores of ancients for the next week or two and return to ACW naval modeling. Next up is the Kearsarge, a Thoroughbred Miniatures kit in 1/600 scale. Toby at Thoroughbred makes what I consider the best line of 1/600 scale ironclad and ACW models out there and the Kearsarge is no exception.
The model went together without any fuss and it very detailed. Painting will have to wait until later in the week given the temps and humidity now making priming a bit of a chancy proposition. The model is about six inches long. I have a number of other ACW models to build including, of course, the CSS Alabama, which fought a famous duel with the Kearsarge. The current rule set I use for ironclads is "Sail and Steam Navies" but I'm thinking of switching to the simpler but just as fun "Beer and Pretzels" Ironclads.
Lastly, a "only in America photo". On my way back from picking my son up from Boy Scout camp we happened on the pictured vehicle. It was a 1950's hearse mounted on a Monster Truck frame. The Maryland license plate reads "UNDRTKER". Don't worry, it had an official "street legal" sticker on it. One never knows what one will see while driving around the roads of the rural Maryland Eastern Shore. Perhaps some cemeteries are harder to get to than others.
The model went together without any fuss and it very detailed. Painting will have to wait until later in the week given the temps and humidity now making priming a bit of a chancy proposition. The model is about six inches long. I have a number of other ACW models to build including, of course, the CSS Alabama, which fought a famous duel with the Kearsarge. The current rule set I use for ironclads is "Sail and Steam Navies" but I'm thinking of switching to the simpler but just as fun "Beer and Pretzels" Ironclads.
Lastly, a "only in America photo". On my way back from picking my son up from Boy Scout camp we happened on the pictured vehicle. It was a 1950's hearse mounted on a Monster Truck frame. The Maryland license plate reads "UNDRTKER". Don't worry, it had an official "street legal" sticker on it. One never knows what one will see while driving around the roads of the rural Maryland Eastern Shore. Perhaps some cemeteries are harder to get to than others.
Saturday, July 16, 2011
Thoughts on Hail Caesar
Displayed are a few more photos of my recent "Hail Caesar" game a few weeks ago. The dashing man in the green shirt at the head of table is yours truly. I've have been often reminded that I look just like George Clooney. Well to be more specific, I look like George Clooney, if Mr Clooney looked liked Roger Ebert. This picture was taken at the beginning of the game where I was likely pleading / bribing the players with free drinks if they would just look like they are having fun!
Some photo's taken later in the game showing the Dacian main force trying to catch those pesky Romans. After 6 games of Hail Caesar, I've realized the key to the game the employment of leaders and that can be further influenced by thoughtful use of 2 rules - Initiative and the "Follow Me".
Once you've maneuvered your army to within 12" of the enemy, one can rely on initiative moves and then attach your leader to a unit to drive home a flanking attack.
A picture of Paul Sawyer, looking very Buddha-like. I'm pretty sure his visage wasn't due to the extreme satisfaction of seeing a well run game but more due to the forthcoming free beer promised post game...
All of the pictures on this post were taken by a friend Dick C. who was a great help in setting up the game. Dick also ran a few games of Ernie's and Architects of War new ruleset "Uncivil Wars". Those games were also a lot of fun and since they were sponsored by AofW, the scenery was the best of the show.
The casulty markers worked great and helped to reduce the clutter on the table top. I'll do a quick tutorial on how to make them in a future post.
This is my favorite picture from the con - lots of Romans and Dacians!
I'm leaning towards doing another Hail Caesar game at Fall-In but may also do a 1/1200 Napoleonic Naval game if I can figure out how to transport my ship models securely.
Some photo's taken later in the game showing the Dacian main force trying to catch those pesky Romans. After 6 games of Hail Caesar, I've realized the key to the game the employment of leaders and that can be further influenced by thoughtful use of 2 rules - Initiative and the "Follow Me".
Once you've maneuvered your army to within 12" of the enemy, one can rely on initiative moves and then attach your leader to a unit to drive home a flanking attack.
A picture of Paul Sawyer, looking very Buddha-like. I'm pretty sure his visage wasn't due to the extreme satisfaction of seeing a well run game but more due to the forthcoming free beer promised post game...
All of the pictures on this post were taken by a friend Dick C. who was a great help in setting up the game. Dick also ran a few games of Ernie's and Architects of War new ruleset "Uncivil Wars". Those games were also a lot of fun and since they were sponsored by AofW, the scenery was the best of the show.
The casulty markers worked great and helped to reduce the clutter on the table top. I'll do a quick tutorial on how to make them in a future post.
This is my favorite picture from the con - lots of Romans and Dacians!
I'm leaning towards doing another Hail Caesar game at Fall-In but may also do a 1/1200 Napoleonic Naval game if I can figure out how to transport my ship models securely.
Saturday, July 9, 2011
Historicon Report: Rome on the March
I ran my "Hail Caesar" game at Historicon on Friday afternoon. I think it went very well and in no small part to the help I got from Dick and Les (pictured standing at the end of the table) and Paul Sawyer from Warlord Games. I was also very fortunate in my first outing as a GM that I had a great group of players who were knowledgeable on the subject and tolerant of my foolishness. We had a good crowd watching the game that averaged about 15 -20 people. The first picture shows the initial set up with the Romans escorting the emperor to the fort and about to be ambushed by two Dacian hordes. Victory was very simple - get the emperor to the fort and the Romans win. If he doesn't get there, well then it's a good day for the Dacians.
I didn't take a lot of photos during the game (too busy) but here's one about a third of the way through. The Romans used a very creative strategy of flooding everything to the left side of the table in the hopes of hooking around the trees and out running the main Dacian force of Infantry and a Cataphract unit. The first few turns of the game saw three blunder roles in a row (12 on two D6) but then settled down into a see-saw action that was very close. In the end the game was called for the Romans but they just eeked out a victory!
It takes a lot of work to put on a game and I must admit there is a bit of elementary school "show and tell" or "hey look at my cool toy soldiers". I had a blast doing it and will definitely do more games at cons in the future. One very gratifying aspect was being asked to run a second game to accommodate players who couldn't get into the first game. I ran that game late (for me!) Friday night at 9:30pm. The set up was the same. I was helped by one of the players from the first game, Malcolm (pictured standing at the right in blue). Malcolm was a great sport and he definitely knew the rules better than I did so his help was greatly appreciated.
During the second game, the Roman side used of different strategy - they attempted to take on the Dacian main force head on while delaying the calvary with their auxiliaries. Dacian infantry with falxs are too Legionaries in to open as ginsu knives are to tomatoes. The second game was won by the Dacians as they overwhelmed the Legion cohorts. Over all it was a great game and I think the players had a good time. My last comment will be to thank all of the guys who played in my games - they were a great group and their attitudes are what really made the games fun. It can be confusing and frustrating playing a new system, especially with me babbling about, but these were true "gentlemen and scholars" are the real reason why the games were fun - thanks guys.
I did get an Ironclad game in Friday morning. The game was put on by the Rogues gaming club using a set of rules called "Beer and Pretzels Ironclads". The game was in a tongue and cheek style and it was a blast. I commanded two Confederate ships and am very proud to say that my brilliant seamanship quickly turned those fine Confederate vessels into prototype submarines! Despite getting my butt kicked it was a great game and the rules where a lot of fun!
With my GM duties being done with (unless asked to run another game tonight), I'm off to have a bit fun today!
I didn't take a lot of photos during the game (too busy) but here's one about a third of the way through. The Romans used a very creative strategy of flooding everything to the left side of the table in the hopes of hooking around the trees and out running the main Dacian force of Infantry and a Cataphract unit. The first few turns of the game saw three blunder roles in a row (12 on two D6) but then settled down into a see-saw action that was very close. In the end the game was called for the Romans but they just eeked out a victory!
It takes a lot of work to put on a game and I must admit there is a bit of elementary school "show and tell" or "hey look at my cool toy soldiers". I had a blast doing it and will definitely do more games at cons in the future. One very gratifying aspect was being asked to run a second game to accommodate players who couldn't get into the first game. I ran that game late (for me!) Friday night at 9:30pm. The set up was the same. I was helped by one of the players from the first game, Malcolm (pictured standing at the right in blue). Malcolm was a great sport and he definitely knew the rules better than I did so his help was greatly appreciated.
During the second game, the Roman side used of different strategy - they attempted to take on the Dacian main force head on while delaying the calvary with their auxiliaries. Dacian infantry with falxs are too Legionaries in to open as ginsu knives are to tomatoes. The second game was won by the Dacians as they overwhelmed the Legion cohorts. Over all it was a great game and I think the players had a good time. My last comment will be to thank all of the guys who played in my games - they were a great group and their attitudes are what really made the games fun. It can be confusing and frustrating playing a new system, especially with me babbling about, but these were true "gentlemen and scholars" are the real reason why the games were fun - thanks guys.
I did get an Ironclad game in Friday morning. The game was put on by the Rogues gaming club using a set of rules called "Beer and Pretzels Ironclads". The game was in a tongue and cheek style and it was a blast. I commanded two Confederate ships and am very proud to say that my brilliant seamanship quickly turned those fine Confederate vessels into prototype submarines! Despite getting my butt kicked it was a great game and the rules where a lot of fun!
With my GM duties being done with (unless asked to run another game tonight), I'm off to have a bit fun today!
Wednesday, July 6, 2011
Packed and Ready for Historicon
As of 7:45 Eastern Standard Time, I'm all packed up and ready to head out to Historicon tomorrow morning. All of my figures for the Hail Caesar game on Friday are packed up and I've included some modeling supplies to fix the inevitable transit damage. I have a new level of respect for GM's after experiencing what a pain-in-the-*** it is to get everything packed up. Never-the-less, I'm looking forward to the game and hope I don't botch things up too much.
Here are some better pictures of the completed Warlord Sarmatian Cataphracts. They really are lovely models and will likely be the star attraction on the table top.
The long kontos (lances) make them a bit awkward to pack up, especially the 2 figures in the back with the kontos at port. These guys take up twice the room other 12 figure calvary units use. They are very nice looking sculpts.
I still need to attach the bows and swords and just will not get around to it by the time of the game on friday. While slow, cataphracts are very formidable units in the Hail Caesar ruleset.
Here's a shot of the completed unit status markers. A die in the upper right will track loss levels and I'm using a skull in the lower right to indicate if the unit is shaken. The squiggly red marker indicates disordered status. I'm hoping these stands control the clutter that can occur with unit tracking in a Hail caesar (or Black Powder) game. We'll see how they work out.
Lastly, here's a shot of all the status trackers. I gave up on using figures and resorted to shields to make the stands a bit easier to finish. I find the look of the shields to be a bit "cleaner" than the wounded soldier figs.
Here are some better pictures of the completed Warlord Sarmatian Cataphracts. They really are lovely models and will likely be the star attraction on the table top.
The long kontos (lances) make them a bit awkward to pack up, especially the 2 figures in the back with the kontos at port. These guys take up twice the room other 12 figure calvary units use. They are very nice looking sculpts.
I still need to attach the bows and swords and just will not get around to it by the time of the game on friday. While slow, cataphracts are very formidable units in the Hail Caesar ruleset.
Here's a shot of the completed unit status markers. A die in the upper right will track loss levels and I'm using a skull in the lower right to indicate if the unit is shaken. The squiggly red marker indicates disordered status. I'm hoping these stands control the clutter that can occur with unit tracking in a Hail caesar (or Black Powder) game. We'll see how they work out.
Lastly, here's a shot of all the status trackers. I gave up on using figures and resorted to shields to make the stands a bit easier to finish. I find the look of the shields to be a bit "cleaner" than the wounded soldier figs.
Tuesday, July 5, 2011
Warlord Sarmatian Cataphracts Finished and Casualty Stands
The 12 Warlord Sarmatian Cataphracts are now painted - whew that was a lot to complete in three days. As I've posted earlier, the figures are amazing and I can already see some opportunities to clean up the paint job. Sorry for the poor pictures, I'll post some better ones later.
Here's a picture of a single trooper. Those Kontos are very sharp! I still need to scenic the bases but will get that done on Wed and then it's packing up and heading off the Historicon.
I also made 20 casualty stands to be used in the Hail Caesar game. A dice will go in the upper right box to track casualty levels and I have markers that denote Disordered or Shaken status for the lower right box. There are 10 trackers for the Romans and 10 for the Dacians. I stole the idea from Curt over at Analog Hobbies. I think this help reduce the clutter that can occur when playing Hail Caesar and its associated casualty tracking.
Since I play both Hail Caesar and Black Powder, I magnetized the casualty stands so I can swap out period specific markers. It wouldn't do the use a Roman Auxiliary marker for Napoleonic French. As you can see, like the cataphracts, I still need to scenic these bases which shouldn't be that trying.
I have some scenery elements to finish for my game on Friday, but I think I'm nearing the finish line.
Here's a picture of a single trooper. Those Kontos are very sharp! I still need to scenic the bases but will get that done on Wed and then it's packing up and heading off the Historicon.
I also made 20 casualty stands to be used in the Hail Caesar game. A dice will go in the upper right box to track casualty levels and I have markers that denote Disordered or Shaken status for the lower right box. There are 10 trackers for the Romans and 10 for the Dacians. I stole the idea from Curt over at Analog Hobbies. I think this help reduce the clutter that can occur when playing Hail Caesar and its associated casualty tracking.
Since I play both Hail Caesar and Black Powder, I magnetized the casualty stands so I can swap out period specific markers. It wouldn't do the use a Roman Auxiliary marker for Napoleonic French. As you can see, like the cataphracts, I still need to scenic these bases which shouldn't be that trying.
I have some scenery elements to finish for my game on Friday, but I think I'm nearing the finish line.
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