Monday, July 18, 2016

Historicon 2016: Day 2!

 As Friday dawned the tally for the Grapeshot on the Chesapeake game stood at 2 American wins to 1 British - there was a third game late Thursday night that I forgot to take pictures of.  I'm sure the rule modification of a re-roll if a beer is purchased for the GM had no impact on that.

Lets start this post with a more detailed walk-through of the order of battle.  First the US first brigade which has 2 infantry battalions along the upper wall, a unit of mounted rifles and the reserve infantry battalion.  The is common also has the skeleton crew on the Wasp and the US gunboat.

 The second US command has 3 infantry brigades and the fort/battery.
 The fourth brigade has the large battery on the hill, 2 US infantry battalions, 2 French Infantry battalions and the allied Indians.

One note - I added a card in the deck called "Broken Treaty"  it could be played once per side and if done so a dice was rolled - on a 3+ the enemy's Native American allies switched to your control BUT if a 1 or 2 was rolled your Native American allies switched to the other side.  It was played in every game and was great fun.
 The last command for the US is the French relief force which had 3 big calvary groups and 4 infantry battalions.
 Another shot from the French side of the board.
 Now the British - the delaying force consisted of an artillery battery, a British infantry battalion, a group of Hussars and the 2 Portuguese infantry battalions.

 The British 3rd brigade 3 infantry Battalions, the 60th Rifles and a large Battery on a hill just to the left of the picture
 Here's the 3rd brigades artillery.  The 2 Brigade was the main punch of the British and consisted of 4 beefy infantry battalions and the heavy cavalry.
 Lastly the British 1 st Brigade - 2 Infantry battalions, the Native American allies a gunboat and the British Marines.

 Oops! I forgot to change out the Wasp's nameplate - well at least the painting challenge got some free advertising.

 A quick shot from my table - Clarences and Barry's table was just a few down and was constantly mobbed - Beneath the Lilly Banners looks to be a wonderful ruleset!
 OK the first game of the day.  This one had my fourth father son -duo playing on opposites sides.  My how son's love to play cards against their fathers in these games!




 The game resulted in a British Victory as two of the three objectives were seized.  I did particularly like the screen the marines provided for the heavy cavalry as it ran to the shipyard.

The tally now stands at 2 American and 2 British Wins
 The player group from the Friday morning game.
 My gaming buddy Mike arrived around 2:00pm on Friday and we re-set the table for our AWI-themed Muskets and Tomahawks game.  Mike brought his wonderfully painted figures (including the lavender uniformed Lee's Legion) and we used some of my Indians.  The terrain was re-aranged a bit also.
The scenario had 4 players per side all with there own "secret objectives".  The main scenario goals was for the American side to capture the British supply wagon train.

Note to self - I really screwed up the scheduling as I had the two games alternative over Friday and Saturday which meant constantly resting the table - I'll not make the mistake again.

:)

 Mike's initial player briefings
 Battle commences!






Another group of happy players!

Sunday, July 17, 2016

Historicon 2016: Day 1, Thursday July 14

 On the first day of Historicon, I ran my game titled "Grapeshot of the Chesapeake, with a hint of Garlic?" twice - once in the morning and once in the afternoon.  It's set on a 20ft x 6 ft wide table and is set during the War of 1812, only with a French Intervention!

The specific battle depicted the British assaulting a US held port with 3 objectives - seize the Frigate Wasp, burn the Shipyard and capture the military camp (the tents).  If the Brits got 2 out of the three they win.  The game has 8 players and close to 1,500 figures on the table.  The rules for the game are based on Longstreet but with custom "War of 1812" command cards.   Longstreet is a fun ruleset and great for conventions as it's easy to pick up.

 The first group of players is all set.  I was very pleased to see Ivar and his son Jacob playing as they are regulars in my games and a joy to have around the table.

 Battle is commented with the opening British moves....


 The British casualties are piling up as they cross the open field towards the military camp.
 A decisive breakthrough for the Brits as there gun boat (will a cargo of Royal Marines) manages to pull alongside the Wasp.  The Wasp only had a skeleton crew and could only fire one gun per turn.

 The stone wall would prove a tough nut to crack all convention.
 The Wasp has been taken!

 On the French end of the table some really bad die rolling by the Brits ensures the French speed their relief force along
 The Britsh manage to take the fort but can't get past it to the camp.  The US also managed to hold the shipyard and retake the Wasp for a complete US victory!
 The players from game 1.  Florence (front left) defend the US port and had amazing dice rolls - I renamed her "Notorious Flo".  Everyone had a great time and the game went down to the last turn.
 A shot of Clarences' and Barry's table for their games - it really was a thing go beaty.
 Set up for the second game.  I moved a few units around to tweak things.
 The Wasp in all her Glory.   The ship model was great to game with but a real pain to transport.
 Fe shots moving down the table - US player 1
 US Player 2
 Us Player 3
US Player 4 (the French commander)
 British Player 4
 British Player 3
 British Player 2
 British Player 1 - includes the gunboat and marine Battalion.
 Gem two commences with a very aggressive British advance by two fellows from Australia.

 Jakob played a second game
 Eric R. command the British naval forces
 closing, closing....
 A luck shot take out the American artillery battery

 British Marines take the Wasp and the pout or try attack the Americans in the flank.  In the end it was a sweeping British Victory as they managed to take all three objectives!
The full crew from Game 2, including the US commander who was 10, but a very canny gamer and exceptionally nice kid.


My game earned an award that evening for best game of the night. I'm actually not sure what the award means.  The HMGS guys show up and give you the award, take a picture and wander off.  Still its very flattering to win and I'm very grateful.

So that was my first day at HCON - overall not-to-shabby!



Historicon 2016: I'm back

 I'm back from Historicon and just finished unloading the car - whew!

Overall I had a blast and Mike and I ran a total 9 games over the three days with 8 players each.  I really enjoyed the con but I'm a bot tried and very hoarse - my wife didn't recognize my voice when I called while driving back.  Over the next few days I'll post some pictures of our games which I think were very well received.  But first, the contractually obligated "loot" picture.

Clockwise from the upper left - Steve McLauchlan "convinced" me to by an airbrush and recommend a grex model which he helped me pick out.  Next is a starter team and some extras for Guild Ball (yet another McLauchlan fueled expenditure).  Next up are 40 28mm War of 1812 US Infantry figures from Lon at Brigade games.

I also picked up some super glue, the convention give away figure and my games won an award.

However what I'm most excited and grateful about are the two rulebooks that Clarence and Barry from the League of Augsburg gave me - The game they ran was stunning and I'm really becoming interested in the Pike and Shot period. Interested is an understatement, lets just say I'm hooked.

I didn't play any formal convention games this trip (too busy running my games.  I did, however get a chance to try Guild Ball and am really impressed with the elegance of the game system (hence the starter team purchase)

Over the next few days I'll post more detailed write-ups and pictures of the con.  Overall I thought it was a smashing success but it did feel as if attendance was down - especially of Saturday night.

More to come after a bit of rest....

Thursday, July 14, 2016

Historicon 2016: All Packed Up

Last night I arrived in Fredericksburg - really excited about HCON this year.  My car was stuffed full for the trip.  I had planed to rent a minivan but when I showed up to the rental agency they didn't have the minivan - more on that in a later "rant-oriented" post

Here are a few pictures of the car:






Sadly, there were some packing casualties - I managed to drop my hobby supply box- at least it wasn't troops!



Everything arrived fine - the Wasp had some minor damage but it's been repaired

I'll post some pictures of today's games later tonight






Wednesday, July 13, 2016

Historicon 2016: The Updated Packing List

After some feedback from wiser heads than mine (thanks, Clarence) here is an updated list - new items are in Red

Terrain Panels:
8, 2ft x 4ft sections
5, 2ft x 2ft sections
Custom built rolling crate for the terrain panels (it's not pretty but it works)

Terrain
16 Tree plates (plus trees - 100 of them)
Shipyard details
Camp Details
Farmhouse and Pigsty
Corn field (28 pieces)
8' stone fencing
6' split-rail fencing
Plastic worm fences
Hedges
1ft x1ft fort
26' of road (may not use it all)
Church
Sea Mat (Marine grade vinyl from my boatshop)
Crop fields

Troops (Roughly 1,600 figures)

Brits:
10 Infantry Battalions
1 Brit Marine
2 Portuguese
1 Canadian Glengarry Rifles
2 Calvary Regiments
6 guns/ crew
Command Figures

US:
8 US Battalions
1 Mounted Kentucky Rifles
4 guns/crew
Command figures
dockyard workers

French:
(will not use them all in one game)
6 Infantry Battalions
4 Calvary Regiments
2 guns / crews
Command Figures

Ships:
Wasp (36" long, 10" wide, 30" high - a little nervous how this will survive the trip)
Shipping crate for the Wasp
1 US gunboat (18' long)
1 British gunboat (14" long)
12 stands of naval crew

Native Americans
2 Warbands (36 figures each)
Command

Gaming Aids:
8 custom made player decks (and 1 spare)
QRF's
Game Title Signs (makes it easier to find the game)
8 sets of D6's (10 for each player)
Measuring tapes
Gift Certificates for exceptional players

Hobby Supplies (to fix travel and to tabletop wear and tear)
- paint
- Glues
- hobby tools

Setup / Transport
- Hand Truck
- Power Drill
- Utility knife
- screw driver
- DUCT TAPE - the true multi tool


Tuesday, July 12, 2016

Historicon 2016: Packing List

Heading out tomorrow afternoon and I needed to write down my packing list so here goes

Terrain Panels:
8, 2ft x 4ft sections
5, 2ft x 2ft sections

Terrain
16 Tree plates (plus trees)
Shipyard details
Camp Details
Farmhouse and Pigsty
Corn field (28 pieces)
8' stone fencing
6' rail fencing
Hedges
1ft x1ft fort
26' of road (may not use it all)
Church

Troops (Roughly 1,600 figures)

Brits:
10 Infantry Battalions
1 Brit Marine
2 Portuguese
1 Canadian Glengarry Rifles
2 Calvary Regiments
6 guns/ crew
Command Figures

US:
8 US Battalions
1 Mounted Kentucky Rifles
4 guns/crew
Command figures

French:
(will not use them all in one game)
6 Infantry Battalions
4 Calvary Regiments
2 guns / crews
Command Figures

Ships:
Wasp (36" long, 10" wide, 30" high - a little nervous how this will survive the trip)
1 US gunboat (18' long)
1 British gunboat (14" long)
12 stands of naval crew

Native Americans
2 Warbands (36 figures each)
Command

Gaming Aids:
8 custom made player decks (and 1 spare)
QRF's
Game Title Signs (makes it easier to find the game)
3 sets of D6

Hobby Supplies (to fix travel and to tabletop wear and tear)
- paint
- Glues
- hobby tools