The sides are fairly balanced with the French having a slight advantage in numbers 32 infantry, and 11 cavalry brigades plus 9 artillery batteries opposed to 28 infantry and 10 cavalry brigades plus 8 artillery batteries. There were 2,417 figures on the table.
The setup was intended to allow some initial skirmishing on the flanks to help teach rule mechanics and then have everyone in some form of contact by turn 2.
The fighting was furious and this was the only game the French heavy cav really was decisive as it charged over the hill and cut the road. Victory to France!
That's correct, Master Andy is the recipient of a genuine replica Victoria's Cross.
I was really pleased with how the game played but there was a lot I can do to make the game better.
As I indicated at the beginning of this post, I was more than a little nervous putting this game on as I was using a somewhat detailed set of rules (General d'Armee) and its scope was pretty big.
General d'Armee - the rules actually worked well and players picked up the key concepts by turn 2. I do think the 4 pages of QRF sheets are hard to process for a new player and I need to make some custom ones that reduce some of the complexity. These remain, by far, my favorite Napoleonic rules but do need a "lite" version for convention play.
Naval Aspect - My original game concept had a naval aspect with frigates and house rules. After seeing how big the game really is and the noise in the convention area, I decided to just focus on the land battle which was still a bit of a bear to GM. For future games where I want a naval aspect I think I'll go with the format I used for "Decision in Delmarva" in 2015 where a morning naval battle sets up the afternoons land battle. The ship's did serve as nice eye candy!
Napoleonics - I'm hooked - I think this game looked great and was playable so one can do Napoleonic in a convention setting. I'm pretty sure you'll see another Nappy themed game at Historicon in 2020. What's the scenario? I'm still trying to figure that out.....
I do want thank my club mates who were really helpful over the course of the con. I find myself very fortunate to count them as friends. Also thanks a lot to Chris Hecht who drove up Saturday to help - maybe one day we can lure him back to the dark side of Historical gaming. Maybe.....