I want to reduce the height of the table back down to 41 inches. The old table top was 47 inches high after the casters were installed.
This blog will will contain my rather pedantic ramblings on my experiences within the miniature war gaming hobby. There will be informative how-to’s, thrilling battle reports and thought provoking editorials. I fully expect that history will one day view the contents of this blog on par with Homer’s Illiad or Newton’s Principalia. Or it's a complete waste of time.
I want to reduce the height of the table back down to 41 inches. The old table top was 47 inches high after the casters were installed.
The basement re-flooring project is now complete. Well the flooring is now all down. I still have to attach the shoe moulding around all the trim but that's on order as it appears are most building supplies these days.
I am forced to admit that my lovely yet fierce wife was right (again) this type of vinyl flooring is superb - it feels like wood, looks great and is nigh on indestructible.
The sharpe eyed amongst you might be wondering - hey where did that massive table go?
I borrowed one of those large floor jacks from a friend who runs a car repair garage and used it to jack up one end just enough so I could attach some heavy duty castors and then repeated the process for the other end. The castors have wheel locks and the table remains very sturdy when they are all locked up.
Now that the basement repairs are almost done, I think I'm going to do a full refit of the gaming area. At some point in the future, I will be able to host people for a game (with or without bubble suits) and I'd like to make it a memorable experience.
Adding the wheels was a great addition to the table but doing so has raise the table height from 42 inches to 47, which is a tad too high (in my opinion). I'm going to replace the top of the table with 2 sheets of 2/4 inch plywood so its nice and flat and maybe trim the edges in walnut. Technically the current table top was meant for storage under the playing surface but I've never used it so I can reduce the height back down to 43 inches and make the table look a bit better. I'll give the potential changes a "think" over the next week and then get to work.
I need to move fast, as the Boss is coming up with other home improvement projects for me to do. There are rumors of putting in a heated floor in the master bath and upgrading it's counter tops and cabinets. We do live in perilous times.
Hex terrain has the wonderful aspect of modularity - you can assemble them in all sorts of ways to make just about any battlefield one wants. It does take a little planning in design to ensure things like roads and streams match up but I really like the flexibility.
Except for one thing - if one is crazy enough (or stupid - its hard to tell) to use hexes to recreate an approximation of a historical event, for example the battle of Stalingrad, well that flexibility becomes problematic. I discovered this fact when we were setting up the a section of the board up at the club for the recent test games.
The Stalingrad table is a bit of an approximation but the street pattern and location of the main historical buildings is both accurate and specific. The location of generic buildings and ruins within blocks created by the street grid is more an approximation but the set up needs to be consistent. A consistent set up will also be important for how I'm planning to use an off table map for sewer movement and combat.
There are 30 columns and 18 rows for the 10x4 table and I'm about 75% done. My home gaming table is 8x4 so I can only work on a section at time.
Just like a jigsaw puzzle, I will pack away the edge pieces in a smaller tub and set them out first and then use then fill in the rest. The table consists of 540 hexes (30x18) and the goal is to be able to set it up in under 30 minutes.
Granted hex numbering really isn't the most exciting of war game game blog topics, but it is an example of the planning that is required to pull off a large participation game outside of your home. You need to get all the stuff there, set it up and not be exhausted or frazzled before even starting a game. So while tedious, putting in this level of preparation is really important to ensure the game runs smoothly and your players have a great time. If the players have a great time, so does the GM. If the players don't, then it's pretty much a disaster for the GM. The single biggest influencer of player satisfaction is the GM's attitude so a frazzle GM starts off at a huge disadvantage.
OK, enough about hex numbering and the logic behind it - I suspect all of you are on the edge of cardiac arrest from the pure excitement of the topic.
Maybe, if you're lucky, the next post will be about alphabetizing Vallejo paints or organizing game components and dice. Yes, that is just the kind of edgy, avant-garde topics one should expect from this blog and it's author - that's just the way I roll, baby.
The Historical Miniatures Gaming Society (HMGS) announced yesterday that their summer convention, Historicon'21, can not be held given the continuing restrictions in place for COVID-19 and the uncertainty of what restrictions will be required this coming July. Given the trends, I just don't see how they could have made any other decision and commend the group for both making a tough call and doing so with a good notice period.
It would also be very fair to say I'm really disappointed, I really enjoy these conventions and had personally set Historicon'21 as a bit of a benchmark for when things return to normal. It was a little foolish to do so, but sometimes a desire for a return to "normal" outweighs the facts on display. The lack of these conventions also reminded me of a time during my hobby journey where the three HMGS shows (Falli-In, Cold Wars and Historicon) were my primary venues to play games with other people and interact socially in the hobby. I suspect that is still the case for a lot of people who aren't as fortunate as I am to have a club and close circle of friends to game with locally. Now I will not bore you with "deep thoughts" and moralizing statements but I will say as this pandemic drags on that it's more important than ever just to be kind to other people - everyone is hurting in one way or another, some show it others don't but we're all worn down.
Civility in your comportment is always a virtue but really never more so than now.
It does seem as if this pandemic has elected to crawl across, rather than race across the finish line, doesn't it.
Still despite the loss of silly toy soldier shows things are definitely on the upswing and I consider myself impatiently optimistic, which is a bit out of character for a CFO/Investor type who specializes in crisis management (and looks dashing in green eye-shades). By the way, when one becomes a CFO, you are issued a designer set of green eye shades along with the secret handshake. Its all very Illuminate-like and hush-hush. I best not go into the details for security reasons and you'll all just be jealous of the glitzy, jet-set lifestyle we CFO's secretly lead.
I didn't say Historicon was canceled above because in a welcome bit of scheduling sleight of hand, HMGS has changed the name of it's Fall event from Fall-In to Historicon and will be adding an extra day (from 3 to 4 days) to match the planned length of the summer event. That is welcome news and I've now declared "Historicon-Fall" as my new talisman for a return to normalcy. The "delay" in Historicon also provides a little bit more time to make the Stalingrad game even better. I wonder if they'll allow me to use tiny pyrotechnics during a game session? I'm sure they will and more importantly I shouldn't bother the convention runner with silly questions as they are very busy adjusting plans for this Fall. Besides, what could go wrong with tiny pyrotechnics in a packed gaming hall, right?
Tuesday afternoon presented a rare opportunity to game up at the club and Greg ran a game of new version of Lasalle with his 15mm figures. We refought the Battle of Elchingen, with Steve commanding the French as Ney and me playing the Austrians as Riesch. Greg adapted a scenario from the Age of Eagles ruleset. This was the first time Steve and I have played the new version of LaSalle. I I did play test an earlier version but the one that made it to print is very different.
The 11th version of the Analogues Hobbies Painting Challenge (creatively named XI) is now complete. I had a blast and enjoyed every minute of it (as usual).
I am very pleased to report that I find myself in a 3-way tie for the most points with Martin C and Noel W. All three of use crossed the line with 3,643 points. I'm really pleased that we tied as I think that's the best outcome. Remember points are based solely on output, if there were any adjustments for quality of painting, I would be trailing Martin and Noel by a wide margin.
Still, I'm very pleased with my production this year. While my total points total isn't as high as some previous Challenges (me personal best is 5,051) this challenge represented the most I've has to do because of the large terrain component. It's also the first challenge where I didn't paint ANY 28mm figures. I had a few primed and ready to go but just didn't want to paint them. In past challenges, easily 75% of my points totals came from 28mm figures so there is some interesting commentary there on how my gaming and hobby direction is evolving. Perhaps more on that in another post.
Similar to past Challenges, I did organize XI with building out what I need to put on a large participation game whenever conventions come back. Stalingrad is the most ambitious project I've ever tried to pull off and it's still an open question if it will work. The main project form Challenge X, the Russo Japanese war was also finished off this year as both the Japanese and Russian fleets were painted up. Finally this year saw a jump into 6mm ancients and the completion of 3 different armies - Republican Romans, Parthians and Seleucids. This ancients foray is in part to the campaign we are running at the club and on the LWTV channel.
I'm sure all of you are burning with desire to understand what comprises the 3,643 point total and that's a natural - what? you're not? That's insane 'cause you're getting it anyway.
Total Submission: 18
Total Points 3,634
Avg per Submission 202
Figures Painted:
6mm
Infantry 1,656
Cav/Guns 439
Vehicles 1 (an Elephant!)
15mm
Infantry 251
Cav/Guns 8
Vehicles 30
1/2400 Ships 98
Terrain Cubes 54
(Terrain is scored by volume - each 6" cube is worth 20 points)
The chart above summarizes my challenge based on points by scale and allows a nice comparison to the totals for the full Challenge. Challenge XI was atypical for me given the lack of 28mm production and you can see that in my much higher points share for 6mm and 15mm (34.8% and 21.2%) vs the overall averages for 6 and 15's of 2.4% and 10.6% for all participants.
One of the more interesting things I see in Challenge XI is the relatively small share of 6mm when everything I hear in the hobby points to it's growing popularity. Of course the sample size for Challenge XI is 84 and skewed towards people who focus on painting so it's likely not fully representative of the hobby. I was very surprised to see that my little ancients foray accounted for 63% of all 6mm figures points
Points by project is't really a surprise with the main project (Stalingrad) accounting for roughly 1/2 of the total points and the 2 big ones totaling just under 85%
As stated earlier in the post, while my points total isn't a personal best, the level of effort put into this years challenge was likely the most I've ever done. That's all due to the terrain building effort for Stalingrad and my choice of 15mm vs 6mm in scale. Making hex terrain is a lot of fun but it is time consuming and somewhat labor intensive - well as labor intensive as any hobby project. The choice of hexes was made for two reasons - one practical and one emotional.
The practical reason is speed of play. As a convention GM of more than 100 games with 8+ players one of the things that really slows play down are tape measures, especially when you get "that player" who is measuring to 1/64th of an inch and brings their own protractor to figure angles. Hexes eliminate the need for tape measurers and also make LOS a lot easier. The key is to use a ruleset that takes advantage of these aspects without rendering the game to being just a hex and counter experience.
The emotional reason is that I really want to put on the best game I can for my players when we can all return to gaming in large groups. I really miss it and I'm sure so does everyone else. I can't remove all the stress and loss we've endured due to COVID but I can try to make sure when we get back to the new nromal that next participation game experience is both fun and memorable. The first time I really enjoyed wargaming was playing Squad Leader and running the Guards Counter-Attack scenario - it was a blast and lead to a life long hobby. I want to try and recreate that evocative experience in miniatures for my players. Will I succeed, who knows? but I'm going to give it my best shot.
Thanks to Curt and all the challenge participants for keeping me motivated to grind out the Stalingrad terrain. XI was fantastic and I cant wait for XII. Ok I need a bit of a break so I can wait a little bit for XII.
Now where the hell am i going to store all this stuff.....
My last submission for the 11th iteration of the Analogue Hobbies Painting Challenge has been submitted - it was a 80 or so "countryside hexes" and were a nice change of pace from the grind of Stalingrad.
Last night we ran a second test game of the Stalingrad rules using the Northern section of the table. This game was slightly bigger as both the Soviets and Germans fielded full battalions plus support elements.
There were three players per side, each controlling a company plus. The scenario was based on the Soviet counterattacks of Sept 15th, 1942 which was a surprise fro the Germans as it was historically.
The Outcome was the slimmest of Soviet victories at 25 to 24 victory points. Artillery proved to be both devastating and unpredictable and people seemed to enjoy the rule making artillery fire persistent over a turn. The white cotton makers outline a german strike which impact the units under the template and any units that move into those hexes over the course of a turn. I do think its a bit too powerful and need to tone down the impact.
We played for about 2.5 hours and managed to get 5 full turns in which works out to about 5 minutes per player per turn, which is about as fast as one can get in a convention setting. Convention games run for 4 hours of which 3.5 is real play time and I'm planning 4 players per side so I should be able to get 7-8 turns in each session which is more than enough.
I did get a lot of suggestions for improvements to the rules which will get incorporated over the course of this week. The new shooting rules seemed to be work well but the areas for improvement include
1) Remove / Lighten the "Free" Rally Phase
The current iteration of the rules have a rally phase for both players as the last step of every turn. Any unit that is not in "Good Order" (either Shaken or Broken) gets a free rally roll and the results are that most units return Good Order so it's really hard to sustain an attack. Everyone felt it was too easy to rally so I need to change this rule. The options are to just eliminate the phase and force units to attempt to rally as part of their platoon activation or limit the number of rally attempts by forcing a platoon of company leader be in the same hex as the unit being rallied- I'm leaning towards the latter.
2) Streamline Vehicle Combat
Vehicle combat has too may steps and bogs down so needs to be streamlined. It's also pretty inconclusive. 3 Soviet T-70's stood up to 3 StugB and 3 Panzer IIIJ for multiple turns and the germans dice rolling wasn't that bad.
3) Snipers
I didn't explain these rules very well and both sides forgot about them until. the end of the game. One needs snipers to really do Stalingrad but its a level of chrome that may not work in a large participation game where simplicity of rules is a must.
There are a bunch of other suggestions that I need to think about but the past 2 test games are making me really confident this will be a fun game for a convention.
Now back to finishing up for the Painting Challenge.
Spring is almost here and that means its time to get Bucentaure ready for the water. Last July she got a little scratched up during a storm and very high tide so we need to get the hull repainted along with some other minor repairs. The paint work will be done by professionals as I would just screw it up.
I’m really ready for Spring
Last night up at the club was pretty momentous for me as it was the first time my rules and Stalingrad terrain were used by "real people" rather than just solitaire by me. We played on the northern section of the board and had 2 companies plus supporting elements for each side.