I've got six games on the Event List (PEL) which you can register for:
T:125:10 DAK & Dragons
T:145:14 SOCOM & Sorcery
F: 143:10 DAK & Dragons
F:146:15 SOCOM & Sorcery
S:144:10 DAK & Dragons
S:147:15 SOCOM & Sorcery
These are games will be improved versions of last year's games which were very well received. At let I think they'll be improved - I guess we'll all find out in July.
I'll also be running pickup versions of the games each evening but prefer not to be tied down to a set schedule - that allows me a bit of a break and time for a longer dinner.
Below are the descriptions of the games that can be found in the PEL listing. As you can see, I have adhered strictly to running very serious and historically accurate simulations.
T:125:10 DAK & Dragons 2.0Thursday, 10:00 AM, 3 hrs, Players: 8, Room: Distelfink, Table #: D26GM: Miles ReidySponsor: None, Prize: Beyond the Dreams of AvaricePeriod: World War II, Scale: 28mm, Rules: DAK & Dragons
Recent reports from the local Berbers indicate something ominous is happening deep in the Egyptian desert. It must be something big as both the Axis and Allied high commands are dispatching teams of crack troops to find out exactly what is going on. DAK and Dragons is THE definitive historical simulation of WW2 squad level tactics vs. the Dark Gods of Egypt. Perhaps you can answer the age-old question - can a Panzer III take on a Dragon? DAK and Dragons 2.0 is an improved version of last year's very popular game and uses simple homebrew rules. Children are welcome w/ Parent
Recent reports from the local Berbers indicate something ominous is happening deep in the Egyptian desert. It must be something big as both the Axis and Allied high commands are dispatching teams of crack troops to find out exactly what is going on. DAK and Dragons is THE definitive historical simulation of WW2 squad level tactics vs. the Dark Gods of Egypt. Perhaps you can answer the age-old question - can a Panzer III take on a Dragon? DAK and Dragons 2.0 is an improved version of last year's very popular game and uses simple homebrew rules. Children are welcome w/ Parent
F:146:15 SOCOM & Sorcery 2.0Friday, 3:00 PM, 3 hrs, Players: 8, Room: Distelfink, Table #: D26GM: Miles ReidySponsor: None, Prize: Beyond your dreams of avaricePeriod: Modern, Scale: 28mm, Rules: Homebrew
Recent aerial reconnaissance has discovered ominous Egyptian ruins near the head of the Nile River. It must be something big as multiple teams of crack troops are being dispatched to find out exactly what is going on. SOCOM and Sorcery is THE definitive historical simulation of modern squad level tactics vs. the Dark Gods of Egypt. Perhaps you can answer the age-old question - can a TOW missile take out a Dragon? SOCOM and Sorcery 2.0 is an improved version of last year's very popular game and uses simple homebrew rules. Children are welcome w/ Parent.
Recent aerial reconnaissance has discovered ominous Egyptian ruins near the head of the Nile River. It must be something big as multiple teams of crack troops are being dispatched to find out exactly what is going on. SOCOM and Sorcery is THE definitive historical simulation of modern squad level tactics vs. the Dark Gods of Egypt. Perhaps you can answer the age-old question - can a TOW missile take out a Dragon? SOCOM and Sorcery 2.0 is an improved version of last year's very popular game and uses simple homebrew rules. Children are welcome w/ Parent.
2 comments:
Sounds like your going to be busy!
Sounds like a really "cool" time under the Egyptian sun. A few years back I ran a game which I call "Axis, Allies & arachnids." what if the Bugs decided to invade earth in 1944?
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