Tuesday afternoon presented a rare opportunity to game up at the club and Greg ran a game of new version of Lasalle with his 15mm figures. We refought the Battle of Elchingen, with Steve commanding the French as Ney and me playing the Austrians as Riesch. Greg adapted a scenario from the Age of Eagles ruleset. This was the first time Steve and I have played the new version of LaSalle. I I did play test an earlier version but the one that made it to print is very different.
This blog will will contain my rather pedantic ramblings on my experiences within the miniature war gaming hobby. There will be informative how-to’s, thrilling battle reports and thought provoking editorials. I fully expect that history will one day view the contents of this blog on par with Homer’s Illiad or Newton’s Principalia. Or it's a complete waste of time.
Wednesday, March 24, 2021
LaSalle 2
Sunday, March 21, 2021
The Analogue Hobbies Painting Challenge XI is Done: What a Blast!
The 11th version of the Analogues Hobbies Painting Challenge (creatively named XI) is now complete. I had a blast and enjoyed every minute of it (as usual).
I am very pleased to report that I find myself in a 3-way tie for the most points with Martin C and Noel W. All three of use crossed the line with 3,643 points. I'm really pleased that we tied as I think that's the best outcome. Remember points are based solely on output, if there were any adjustments for quality of painting, I would be trailing Martin and Noel by a wide margin.
Still, I'm very pleased with my production this year. While my total points total isn't as high as some previous Challenges (me personal best is 5,051) this challenge represented the most I've has to do because of the large terrain component. It's also the first challenge where I didn't paint ANY 28mm figures. I had a few primed and ready to go but just didn't want to paint them. In past challenges, easily 75% of my points totals came from 28mm figures so there is some interesting commentary there on how my gaming and hobby direction is evolving. Perhaps more on that in another post.
Similar to past Challenges, I did organize XI with building out what I need to put on a large participation game whenever conventions come back. Stalingrad is the most ambitious project I've ever tried to pull off and it's still an open question if it will work. The main project form Challenge X, the Russo Japanese war was also finished off this year as both the Japanese and Russian fleets were painted up. Finally this year saw a jump into 6mm ancients and the completion of 3 different armies - Republican Romans, Parthians and Seleucids. This ancients foray is in part to the campaign we are running at the club and on the LWTV channel.
I'm sure all of you are burning with desire to understand what comprises the 3,643 point total and that's a natural - what? you're not? That's insane 'cause you're getting it anyway.
Total Submission: 18
Total Points 3,634
Avg per Submission 202
Figures Painted:
6mm
Infantry 1,656
Cav/Guns 439
Vehicles 1 (an Elephant!)
15mm
Infantry 251
Cav/Guns 8
Vehicles 30
1/2400 Ships 98
Terrain Cubes 54
(Terrain is scored by volume - each 6" cube is worth 20 points)
The chart above summarizes my challenge based on points by scale and allows a nice comparison to the totals for the full Challenge. Challenge XI was atypical for me given the lack of 28mm production and you can see that in my much higher points share for 6mm and 15mm (34.8% and 21.2%) vs the overall averages for 6 and 15's of 2.4% and 10.6% for all participants.
One of the more interesting things I see in Challenge XI is the relatively small share of 6mm when everything I hear in the hobby points to it's growing popularity. Of course the sample size for Challenge XI is 84 and skewed towards people who focus on painting so it's likely not fully representative of the hobby. I was very surprised to see that my little ancients foray accounted for 63% of all 6mm figures points
Points by project is't really a surprise with the main project (Stalingrad) accounting for roughly 1/2 of the total points and the 2 big ones totaling just under 85%
As stated earlier in the post, while my points total isn't a personal best, the level of effort put into this years challenge was likely the most I've ever done. That's all due to the terrain building effort for Stalingrad and my choice of 15mm vs 6mm in scale. Making hex terrain is a lot of fun but it is time consuming and somewhat labor intensive - well as labor intensive as any hobby project. The choice of hexes was made for two reasons - one practical and one emotional.
The practical reason is speed of play. As a convention GM of more than 100 games with 8+ players one of the things that really slows play down are tape measures, especially when you get "that player" who is measuring to 1/64th of an inch and brings their own protractor to figure angles. Hexes eliminate the need for tape measurers and also make LOS a lot easier. The key is to use a ruleset that takes advantage of these aspects without rendering the game to being just a hex and counter experience.
The emotional reason is that I really want to put on the best game I can for my players when we can all return to gaming in large groups. I really miss it and I'm sure so does everyone else. I can't remove all the stress and loss we've endured due to COVID but I can try to make sure when we get back to the new nromal that next participation game experience is both fun and memorable. The first time I really enjoyed wargaming was playing Squad Leader and running the Guards Counter-Attack scenario - it was a blast and lead to a life long hobby. I want to try and recreate that evocative experience in miniatures for my players. Will I succeed, who knows? but I'm going to give it my best shot.
Thanks to Curt and all the challenge participants for keeping me motivated to grind out the Stalingrad terrain. XI was fantastic and I cant wait for XII. Ok I need a bit of a break so I can wait a little bit for XII.
Now where the hell am i going to store all this stuff.....
Saturday, March 20, 2021
The Last Day of the Analogue Hobbies Painting Challenge XI
My last submission for the 11th iteration of the Analogue Hobbies Painting Challenge has been submitted - it was a 80 or so "countryside hexes" and were a nice change of pace from the grind of Stalingrad.
These hexes are intended to be used with both 6mm stuff like in the second picture and15mm miniatures as in the third picture.
Tuesday, March 16, 2021
Stalingrad: Second Test Game
Last night we ran a second test game of the Stalingrad rules using the Northern section of the table. This game was slightly bigger as both the Soviets and Germans fielded full battalions plus support elements.
There were three players per side, each controlling a company plus. The scenario was based on the Soviet counterattacks of Sept 15th, 1942 which was a surprise fro the Germans as it was historically.
The Outcome was the slimmest of Soviet victories at 25 to 24 victory points. Artillery proved to be both devastating and unpredictable and people seemed to enjoy the rule making artillery fire persistent over a turn. The white cotton makers outline a german strike which impact the units under the template and any units that move into those hexes over the course of a turn. I do think its a bit too powerful and need to tone down the impact.
We played for about 2.5 hours and managed to get 5 full turns in which works out to about 5 minutes per player per turn, which is about as fast as one can get in a convention setting. Convention games run for 4 hours of which 3.5 is real play time and I'm planning 4 players per side so I should be able to get 7-8 turns in each session which is more than enough.
I did get a lot of suggestions for improvements to the rules which will get incorporated over the course of this week. The new shooting rules seemed to be work well but the areas for improvement include
1) Remove / Lighten the "Free" Rally Phase
The current iteration of the rules have a rally phase for both players as the last step of every turn. Any unit that is not in "Good Order" (either Shaken or Broken) gets a free rally roll and the results are that most units return Good Order so it's really hard to sustain an attack. Everyone felt it was too easy to rally so I need to change this rule. The options are to just eliminate the phase and force units to attempt to rally as part of their platoon activation or limit the number of rally attempts by forcing a platoon of company leader be in the same hex as the unit being rallied- I'm leaning towards the latter.
2) Streamline Vehicle Combat
Vehicle combat has too may steps and bogs down so needs to be streamlined. It's also pretty inconclusive. 3 Soviet T-70's stood up to 3 StugB and 3 Panzer IIIJ for multiple turns and the germans dice rolling wasn't that bad.
3) Snipers
I didn't explain these rules very well and both sides forgot about them until. the end of the game. One needs snipers to really do Stalingrad but its a level of chrome that may not work in a large participation game where simplicity of rules is a must.
There are a bunch of other suggestions that I need to think about but the past 2 test games are making me really confident this will be a fun game for a convention.
Now back to finishing up for the Painting Challenge.
Sunday, March 14, 2021
Bucentaure Update
Spring is almost here and that means its time to get Bucentaure ready for the water. Last July she got a little scratched up during a storm and very high tide so we need to get the hull repainted along with some other minor repairs. The paint work will be done by professionals as I would just screw it up.
I’m going to try something new this year with the boat. Rather than keeping her tied up at a dock during the sailing season, the boat will be stored at a “Boatel” facility. What’s that? It’s an steel cradle that’s on land and the boatyard uses a big fork lift to put her in and out of the water.
I’m really ready for Spring
Tuesday, March 9, 2021
First Test of the Stalingrad Rules
Last night up at the club was pretty momentous for me as it was the first time my rules and Stalingrad terrain were used by "real people" rather than just solitaire by me. We played on the northern section of the board and had 2 companies plus supporting elements for each side.
The critical point of the game came here at the 3 hex "Yellow House" in the center of the picture. Josh was defending with a single Soviet Rifle Platoon against 4 German platoons. It was an epic struggle which saw the Germans repulsed multiple times before Josh evacuated the house. His staunch defense created a Hero unit and the Yellow house has been forever renamed "Joshinov's Hovel" in the annals of history.
Thursday, March 4, 2021
'O' Group: New Rules from TooFatLardies
TooFatLardies and Dave Brown have a new set of company level WW2 rules coming out called 'O' Group. I'm a big fan of Mr Bowns' General D'Armee and am very excited to give these rules a go.
So excited I've ordered a set and have been reading my PDF copy.
The scale if 1"=25 yards, which is the same scale used for the Stalingrad table
Intrguing...
You can find these rules at the Lardies website here
Tuesday, March 2, 2021
What do you See?
Most people would say they see a really cheap wire brush head on top of a very messy workbench. Not me! No I see a incredible well organized storage depot of 6mm scale pikes!
I went to the hardware store to pick up some modeling supplies and spent some time in the brush section looking for just the right "pike brush". The bristles had to be stiff enough to be sturdy but not break or impale when brushed by a hand.
I also picked up a gallon bucket of pre-mixed tile grout plus some other odds and ends for terrain making. Getting ready for the last push in the challenge
Wednesday, February 24, 2021
Russo-Japanese War Fleets: Done! - No Wait, I am a Channeling Clark Griswold.....
Wednesday, February 17, 2021
Stalingrad Project: Supplies Running Low
Like any military campaign, terrain projects are won and lost over logistics. If one does not have the raw materials, one does not make a lot of progress. While the core tabletop has been built there are some extra details I want to add and my supplies are running very thin. My gallon bucket of pre-mixed flexible tile grout is just about empty. I started the project with this bucket 3/4 full so it has served me very well over the past few months. I'll need to run out and grab another bucket in a day or two.
Please excuse the disheveled work room between the messiness of a giant terrain project and the basement flood it's a shambles. In all honesty, it was a shambles before the flood but now there's an excuse!
What are the blank hexes for - I'm doing some testing on making generic "countryside" terrain in 15mm scale and so have 2 road, 2 clear and 2 to be forested hexes to see how it looks. I'm kind of all in on hex terrain.























