Over the next few days, I'm planning to do a series of posts about each day of the con and then the mandatory self important "con reflections" (spoiler - it will be very glowing to the organizers)
Prepare yourselves for a barrage of con related ramblings - you have been warned.
I ran the game a total of 8 times over the three day con which was both really fun and exhausting. Very grateful to both Mike M and John D who both pitched in to help me run a game.
Three factors contributed the improved game play.
1) I had uniformly great players including a good number who played last year and several who played the game multiple times this year. It's the players who determine the gaming experience and I was blessed with an outstanding group of people.
2) I tweaked the rules to make the monsters a bit less imposing so the player groups could get to the catacombs quicker and start bumping into each other. There was a lot more allied vs axis combat in this years games.
3) The movement trays - these things dramatically increased play speed without making the players feel rushed. Despite reducing the play time from 4 to 3 hours each game got in 20-25% more turns than the previous year. I was very surprised how effective such a simple solution could be.