Monday, August 22, 2016
Test Dungeon Terrain Section
Well, no, it's not really blasphemy. I just need a change of pace and am thinking about doing something a bit daft for next year's Historicon game that may mix historical and fantasy - shall we say "Muskets and Dragons" or even "Bolt-Grave"? But more on that another time....
If one is going to do a fantasy game, one needs some dungeon terrain. There a lot of commercially available terrain sets out there which are all patterned of the 2x2x2inch cube format used by Dwarven Forge. DF makes great stuff but it's expensive and also "small". I wanted to have a bit bigger feel, so I decided to mock up a sectional piece.
After waiting a few hours for the primer to dry the next step was to paint on a basic very and then highlight with white.
I think the test section came out rather well but the walls are two high. It would be difficult to get a measuring tape or fingers in there. I think if I reduced the effective wall height from 3 inches to 2 the playability will increase sharply with out loosing to much of the dungeon feel.
My preliminary plan for the HCON game needs 6x4 feet of dungeon, which means a minimum of 96 tiles to build. I think that may be a fun project for the winter.
What do you think?
In planning this little project, I did stumble over a lot of helpful you tube videos
Storm the Castle 3D Dungeon Terrain
While the game concept is a bit silly from a historical viewpoint, the terrain making will be a lot of fun and its' still you soldiers. I just need a break from big, set-piece battles for a bit.