Thursday, January 14, 2021
Stalingrad Phase 2 Commences
The terrain design principal is historically important buildings such as the Univermag Department Store or Pavlov's house are located where they were historically, especially relative to one another. You can see them on the diagram as either green (built) or red (to be built). All of the other buildings (in light grey) will be a bit generic and placed more to simulate building density rather than actual historical location.
Reassembling the terrain will be fun. I did mark the bottom of each hex with its corresponding row number and put them back in the bin in a somewhat organized fashion. I suspect the first time I try to "reset" the terrain will be a disaster. We'll find out.
One concern I have is that given the size of the table at 10 x 6 can players easily reach units in the center? Yes, I am fearful of the dreaded gamer "belly smash" were players with ample "provision storage" accidently crush figures and terrain features along the table edge as they lean over. I have committed this sin many times in the past and will likely do so again. It shouldn't be a problem along the soviet side as it has the Volga river so there really isn't any elevated terrain features. It might be an issue on the german side but we'll have to see. I may need to shorten the width to 5 feet which the design will allow without too much compromise. One of the benefits of a hex terrain design is it pretty easy to make adjustments like that one.