I've been working a good bit on the house rules for a planned ACW campaign that will feature 1/600 scale ironclads and 6mm figures. I'm hoping to be able to field over 2,000 figures (remember their 6mm!) and a fleet of 8 Union ironclads / warships pitted against 6 Confederate vessels. I'm about 75% complete with the painting, so the campaign rules have been an area of focus over the last few days.
The game will feature combined land and sea operations and is very loosely based on the Peninsular Campaign of 1862. The Union player will need to capture 3 out 5 Confederate held forts. The Confederate player can win by either preventing the Union from achieving it's objective or the CSS can achieve an immediate win if it captures 1 of the 2 union forts. A very rough campaign map is shown at the bottom of this post.
The campaign will be played with a double blind system for strategic movement. I've been playing with trying to web-enable the campaign movements to speed things up. All battles will be fought on the tabletop with the miniatures. Land Battles will be fought using Black Powder and I'm still looking for some naval rules - most likely the Featherstone ones that were brought to my attention by Steve-the-Wargamer.
Any feedback / suggestions would be greatly appreciated.
Forces:
Union
3 Infantry Divisions (12 Infantry Regiments each)
2 Calvary Brigades (2 Regiments each)
20 Artillery Batteries
8 Ironclads
6 Transports (can carry 1 regiment or 2 batteries each)
Confederate
2 Infantry Divisions (12 Infantry Regiments, each)
2 Calvary Brigades (2 Regiments each)
14 Artillery Batteries
6 ironclads
4 Transports
Campaign Rules:
Movement (in Squares):
Rail 8 (Note the confederate player can use
off-map rail movement,
it takes 4 turns to get from
point A to point B via rail)
Naval 6
Road
Inf / Art 2
Cavalry 4
Land
Inf / Art 1
Calvary 2
River Crossings:
Major Rivers can be crossed only at a ferry. A ferry is useable if no enemy naval units are within 3 squares
Passable Rivers may be crossed using normal movement rates
Forts:
Each Fort is assumed to have a static garrison. Can be placed under siege by a force equal to or greater than 4 infantry regiments. After the 4th turn of a siege, roll a D6. The Fort falls on a roll of "1". Subtract 1 from the roll for each battery of artillery present at the siege, up to a max of -2.
Forts can bombard adjacent enemy fleets, rules TBA.
Campaign Map Line of Sight:
Infantry: 1 Square
Calvary: 2 Squares
Deployment:
Union
2 Divisions, 1 Calvary Brigade on the east bank of northern most Confederate Fort
1 Divisions, 1 Calvary Brigade, Entire Fleet in Upper left right Union fort
Confederate
1 Division, 1 Calvary Brigade in near Upper left fort
1 Division, 1 Calvary Brigade in Southern portion of the map
The confederate fleet is based at the two indicated points, with at least 1 ship in each area.
This blog will will contain my rather pedantic ramblings on my experiences within the miniature war gaming hobby. There will be informative how-to’s, thrilling battle reports and thought provoking editorials. I fully expect that history will one day view the contents of this blog on par with Homer’s Illiad or Newton’s Principalia. Or it's a complete waste of time.
Sunday, May 2, 2010
Sunday, April 25, 2010
More Progress on ACW Ironclads
I made some more progress on some additional ACW Ironclads, finishing 4 Union and 1 Confederate vessel. I have three left to build, another Union side wheeler (as shown in the photo) and the Raiders CSS Alabama and USS Kearsarge. All the models are from Thoroughbred Miniatures and I continue to like building them. My ending naval forces will consist of 8 Union vessels and 6 Confederates.
The one confederate vessel I built this go-round was the Ocean going ironclad the CSS Stonewall. I thought it was a neat looking model. The rigging is minimal but I will be adding some etched brass ratlines that I ordered from White Ensign Models. Given the trials of the game table and that I have trouble tying small knots due to some motor skills issues from a stroke a few years ago, I decided to use thin brass rod for the rigging. It supports the masts and is (for me) easier to install. I also us a tiny blob of green stuff on each end of the rod to hold the brass in place while the glue dries. I like how it came out and will be trying the brass rod on some Langotn's also. One does need to be pretty exact with the lengths so I use a caliper to make an exact measurement.
I've also been filling out my 6mm ACW armies and finished 10 regiments of Union Infantry and 2 Regiments of Calvary. Each regiment is based on a 60mm x 30mm base and has 28 figures. I would equate painting a 28 6mm figures to painting 2 28mm Napoleonic figures.
I should apologize for the limited posts, but we've been busy at home over the past few weeks. My wife hosted a reception for her women dental students last weekend which required a lot of prep work. I had to attend to serve the food and play the dutiful husband. As you can see from the picture below, it was tough duty, but someone had to do it. My wife (Mary Beth) is on the far right of the first row.
The one confederate vessel I built this go-round was the Ocean going ironclad the CSS Stonewall. I thought it was a neat looking model. The rigging is minimal but I will be adding some etched brass ratlines that I ordered from White Ensign Models. Given the trials of the game table and that I have trouble tying small knots due to some motor skills issues from a stroke a few years ago, I decided to use thin brass rod for the rigging. It supports the masts and is (for me) easier to install. I also us a tiny blob of green stuff on each end of the rod to hold the brass in place while the glue dries. I like how it came out and will be trying the brass rod on some Langotn's also. One does need to be pretty exact with the lengths so I use a caliper to make an exact measurement.
I've also been filling out my 6mm ACW armies and finished 10 regiments of Union Infantry and 2 Regiments of Calvary. Each regiment is based on a 60mm x 30mm base and has 28 figures. I would equate painting a 28 6mm figures to painting 2 28mm Napoleonic figures.
I should apologize for the limited posts, but we've been busy at home over the past few weeks. My wife hosted a reception for her women dental students last weekend which required a lot of prep work. I had to attend to serve the food and play the dutiful husband. As you can see from the picture below, it was tough duty, but someone had to do it. My wife (Mary Beth) is on the far right of the first row.
Sunday, April 11, 2010
Ironclad Fleet
I purchased some Thourobred Miniatures ironclads at Cold Wars and just finished them. They will be used in an upcoming game I'll be hosting for the club over the summer. The models are really nicely cast and very easy to build. After priming, the I managed to paint the seven vessels shown this morning in about 3 hours.
I have noticed the the fleets are not very balanced as I have only two Union ships to oppose 4 Confederates. I'm sure Mr Barrett over at Thoroughbred will help me balance out the forces via a second purchase. I do have one ship still to build, the CSS Raider Alabama. It's a more involved project as it has some rigging and I've sent off for some 1/600 ratlines to add to the model. I still need to base the models as that will reduce some of the wear and tear from game play usage.
My plan is to use the models as part of a campaign game that uses my relatively large 6mm ACW figure collection. The land battles will be fought using the "Black Powder" ruleset and I still need to pick a simple ACW naval ruleset. The campaign will be simulated using a double blind 20x20 grid map that will allow for naval movement. I'm still playing around with the rules but think it will work pretty well.
I have noticed the the fleets are not very balanced as I have only two Union ships to oppose 4 Confederates. I'm sure Mr Barrett over at Thoroughbred will help me balance out the forces via a second purchase. I do have one ship still to build, the CSS Raider Alabama. It's a more involved project as it has some rigging and I've sent off for some 1/600 ratlines to add to the model. I still need to base the models as that will reduce some of the wear and tear from game play usage.
My plan is to use the models as part of a campaign game that uses my relatively large 6mm ACW figure collection. The land battles will be fought using the "Black Powder" ruleset and I still need to pick a simple ACW naval ruleset. The campaign will be simulated using a double blind 20x20 grid map that will allow for naval movement. I'm still playing around with the rules but think it will work pretty well.
Saturday, April 10, 2010
Architects of War
As I mentioned in my earlier post, one of my gaming buddies, Ernie and his wife Barb, have decided to go into the gaming business under the name "Architects of War". His company will be making it's public debut at the Salute show in the UK later this month and at Historicon in the US. Architects of War will be manufacturing 28mm scenery products. I've has the opportunity to see some of his stuff and it's fantastic. The initial product run includes a series of large (8 or so inches long) fortification sections (as pictured) and a whole host of smaller detail items like wells, campfires, road-signs and even a top notch pig-sty!
The fortification sections come in straights, angles and such and even have an piece that's "under construction". I'm the product line will expand as their business grows. Ernie and Barb have a very deep knowledge of the product and market as they used to run a business called Barb's Bunker a few years ago.
Now here's where you come in - Ernie's looking for some customer feedback (positive and constructive) and, I suspect, he'd also like to hear about some suggestions for new products. Please take a few minutes to wander over to the Architects of War blog and see what he's up to. It's a pretty daunting exercise to start a new business in today's climate so any potential customer feedback can be both very helpful and encouraging.
The fortification sections come in straights, angles and such and even have an piece that's "under construction". I'm the product line will expand as their business grows. Ernie and Barb have a very deep knowledge of the product and market as they used to run a business called Barb's Bunker a few years ago.
Now here's where you come in - Ernie's looking for some customer feedback (positive and constructive) and, I suspect, he'd also like to hear about some suggestions for new products. Please take a few minutes to wander over to the Architects of War blog and see what he's up to. It's a pretty daunting exercise to start a new business in today's climate so any potential customer feedback can be both very helpful and encouraging.
Monday, April 5, 2010
Shuttle Launch
While on vacation in Florida, my son and I went down to the beach to watch the launch of the Shuttle Discovery this morning. It's an amazing event to both see, hear and feel. We were on the beach next to Patrick Air Force Base and had a great view of the launch. The Discovery went off right on time at 6:21am and was visible for about 10 minutes. The timing was perfect as the sun came up during the flight. To quote Sean - "that was really cool!"
I do have some war gaming news to report. My friend, Ernie, has decided to enter the war gaming business and is making some fantastic terrain items. Ernie's handiwork has been featured prominently in the blog so his craftsmanship is top notch. This is not his first foray into the business side of the hobby and he and his wife used run a terrain outfit called "Barb's Bunker". Luckily for his future customers, Barb is also involved in the latest enterprise.
The new venture's name is "Architects of War" and they have a draft blog started where you can see some of the initial products - the defensive works look fantastic. Take a look:
http://greenstuffandbrass.blogspot.com
I do have some war gaming news to report. My friend, Ernie, has decided to enter the war gaming business and is making some fantastic terrain items. Ernie's handiwork has been featured prominently in the blog so his craftsmanship is top notch. This is not his first foray into the business side of the hobby and he and his wife used run a terrain outfit called "Barb's Bunker". Luckily for his future customers, Barb is also involved in the latest enterprise.
The new venture's name is "Architects of War" and they have a draft blog started where you can see some of the initial products - the defensive works look fantastic. Take a look:
http://greenstuffandbrass.blogspot.com
Wednesday, March 31, 2010
Rough Riders on the Table
I finished my little band of Rough Riders to take part in last Saturday's gaming session. You can see the little band to the left. The game's theme was a combination of a French Foreign Legion game on one 5' x 12' tabletop and then a very second 5' x 12' Jungle themed encounter. The best way to describe the game was a combination of the movies "The Wind and the Lion" and the second mummy movie with Brendan Fraser et al. As usual our host, Ernie, put on a great show and it was a grand and silly evening.
I'm pretty happy with the Rough Riders but made a big mistake basing these guys on penny's. Penny's are not very stable bases for "large" 28mm figures and they don't hold pva glue very well. I'll be rebasing these guys over the next few days.
Here are some random shots of the game. The first game featured fierce fighting between the FFL and Arabs. I was able to stay out of it by bribing my way through using a stash of monopoly money. The second game was essentially a trek by the American column through the jungle being whittled down by various traps and surprises which included fire, the assorted dinosaur and lots of angry natives. Lets just say that I learned that Triceratops really do not like trucks. The US objective was to free a certain professor but we didn't know he had gone to the dark side and awakened a giant stone golem at the end of the table. The climatic battle featured the stone golem vs the survivors of the Jungle trek and it was a very near run of things but the US prevailed.
While pulp gaming is a lot of fun I think our club will be returning to more historical fare for our next gaming sessions. Hopefully that will mean either Flames of War or Napoleonics.
As for my current project, I've returned to the ACW in 6mm as I'm trying to write up a set of campaign rules that combine land and naval aspects of the war. I'll be using Black Powder to fight the land battles and I'm still looking for a civil war naval ruleset.
I'm pretty happy with the Rough Riders but made a big mistake basing these guys on penny's. Penny's are not very stable bases for "large" 28mm figures and they don't hold pva glue very well. I'll be rebasing these guys over the next few days.
Here are some random shots of the game. The first game featured fierce fighting between the FFL and Arabs. I was able to stay out of it by bribing my way through using a stash of monopoly money. The second game was essentially a trek by the American column through the jungle being whittled down by various traps and surprises which included fire, the assorted dinosaur and lots of angry natives. Lets just say that I learned that Triceratops really do not like trucks. The US objective was to free a certain professor but we didn't know he had gone to the dark side and awakened a giant stone golem at the end of the table. The climatic battle featured the stone golem vs the survivors of the Jungle trek and it was a very near run of things but the US prevailed.
While pulp gaming is a lot of fun I think our club will be returning to more historical fare for our next gaming sessions. Hopefully that will mean either Flames of War or Napoleonics.
As for my current project, I've returned to the ACW in 6mm as I'm trying to write up a set of campaign rules that combine land and naval aspects of the war. I'll be using Black Powder to fight the land battles and I'm still looking for a civil war naval ruleset.
Sunday, March 21, 2010
Rough Riders almost ready
Teddy and a band of Rough Riders are just about done. I've finished the block painting and will be moving on to shading via "Army Painter" dip. I will try to paint the dip on this time to better control the flow.
I probably should call these guys "Rough Walkers" because I don't have any mounted versions.
Gotta love the gatling gun.
Earlier today, I was walking around our place in St Michaels and noticed the first confirmed sight of Spring - flowers! I am so ready for warm weather.
I probably should call these guys "Rough Walkers" because I don't have any mounted versions.
Gotta love the gatling gun.
Earlier today, I was walking around our place in St Michaels and noticed the first confirmed sight of Spring - flowers! I am so ready for warm weather.
Colonial Skirmish Gaming
A few weeks ago my club played a French Foreign Legion skirmish game. I think we used an adapted version of the warhammer historical skirmish ruleset. This was the second skirmish game I've done (see my post for the Sharpe's Rifles skirmish game) and it was a lot of fun. The game features lots of unit types and various heros, some of who can take on full units and had a distinct movie or "Hollywood" feel to the gameplay. It was a lot of fun.
I think one of the reasons I liked the game so much was it reminded me of one of my favorite movies as a kid - "The Wind and the Lion". Sadly, there were no Germans to fight but we're having another go next week and it's rumored that the Americans and Germans may be intervening into the growing Moroccan conflict. As usual with any game hosted by Ernie, the terrain and figures were fantastic. We played across five of so battlefields and the used hidden movement rules to move our forces about. The main battlefield is pictured below:
Sorry for the hazy photo, but my I-Phone was acting up. The mountains and the pass between them featured prominently in the games climactic battle as the French reinforcing column held the pass until the arabs units climbed up the mountains and reigned rocks down upon the french. A very exciting and "Hollywood - Suitable" ending.
I have taken to liking skirmish gaming so much that at this year's Cold Wars, I picked up 20 or so 28mm Spanish American War Rough Rider figures which I have been painting in anticipation of our next game. I also snapped up a gatling gun and crew as who can say no to a gatling gun model?
I think one of the reasons I liked the game so much was it reminded me of one of my favorite movies as a kid - "The Wind and the Lion". Sadly, there were no Germans to fight but we're having another go next week and it's rumored that the Americans and Germans may be intervening into the growing Moroccan conflict. As usual with any game hosted by Ernie, the terrain and figures were fantastic. We played across five of so battlefields and the used hidden movement rules to move our forces about. The main battlefield is pictured below:
Sorry for the hazy photo, but my I-Phone was acting up. The mountains and the pass between them featured prominently in the games climactic battle as the French reinforcing column held the pass until the arabs units climbed up the mountains and reigned rocks down upon the french. A very exciting and "Hollywood - Suitable" ending.
I have taken to liking skirmish gaming so much that at this year's Cold Wars, I picked up 20 or so 28mm Spanish American War Rough Rider figures which I have been painting in anticipation of our next game. I also snapped up a gatling gun and crew as who can say no to a gatling gun model?
Saturday, March 13, 2010
What's the value of good customer service?
Don't worry, this isn't one of those rant-type post where I will rail against the injustice and indignities inflicted upon me by some company. I do want to discuss how much of an impact that good customer service has on your desire to buy a product from a miniature vendor / producer. I had the opportunity to go to the war-games show "Cold Wars" yesterday with some friends. We spent the majority of our time in the vendor hall and it offered a fascinating range of customer service models to observe. Some vendors were a pleasure to chat with and while others seemed to behave as if both being at the show and, even worse, interacting with a customer was an extreme inconvenience. Now before you go making assumptions, I do have relatively good manners and had, in fact, taken a shower the morning of the show.
Rather than use a negative example, lets go with a good one. I wandered by the booth of Thoroughbred Figures, which run by a gentlemen named Toby Barrett. One of their products is a range of 1/600 scale ACW ironclads that look great and it's a period that my son is interested in. Toby was very pleasant and took some time to walk me through the range. Now, I need another game range like I need a hole-in-the-head but after talking with Toby and getting a better understanding of his products, I now have the start of a fleet of ironclads. Had Toby not tried to engage me, I doubt I would have ever made the purchase. I think our total interaction lasted about 10 - 15 minutes and he made a $100+ dollar sale, which has a high likelihood to drive additional transactions.
Other vendors, who don't need to be named, were either rude or could not be interrupted from their cell phone conversation about which gentlemen's club they were planning to attend that evening (true story) to answer questions or try to make a sale. This isn't a moralistic rant, people can do what they want but I'm not sure your customers should be involved or inconvenienced by it. That example may be extreme but I would say at least a third of the vendors were downright cranky during the show. I do realize there is a deep recession on and some may be struggling economically, but letting that show through to customers doesn't seem to be that good of a strategy. I was also a bit off-put by the choice some vendors made to plead to me there case on the injustice of the fee raise for the upcoming Historicon show. Why discuss the topic with me? I don't set the rates and the more your denigrate the upcoming show the less likely I am to go to it. Simply amazing.
So here's the rub - how much does good service drive your decision making. From my viewpoint, it's a big factor and I'm willing to pay a bit of a premium for it it. If vendor "A" is a selling a gaming item for $10.00 and has good service and vendor "B" has a poor service attitude but sells the same item for $9.50, I'll go with "A" ever time. Why?
For me, the hobby is both totally discretionary and pursued as a stress reliever. My own logic tends to translate good customer service into a better overall experience and the point of the hobby is the experience. The improved experience comes from a better understanding of the product, better product support and just a more pleasant interaction. Better experience equals lower stress. I haven't tried to figure out the equilibrium point (WARNING: economic babble-speak), but likely think I'm willing to pay as much as a 10-20% premium to a company that offers great service on gaming products.
Of course this doesn't hold for other items, say groceries, where the experience factor isn't that important so my willingness to pay a premium is greatly diminished.
I really think the hobby can benefit a lot from more vendors that stress great service and use a customer lifetime relationship model rather than more, deeper discounters.
Let me know what you think.
Rather than use a negative example, lets go with a good one. I wandered by the booth of Thoroughbred Figures, which run by a gentlemen named Toby Barrett. One of their products is a range of 1/600 scale ACW ironclads that look great and it's a period that my son is interested in. Toby was very pleasant and took some time to walk me through the range. Now, I need another game range like I need a hole-in-the-head but after talking with Toby and getting a better understanding of his products, I now have the start of a fleet of ironclads. Had Toby not tried to engage me, I doubt I would have ever made the purchase. I think our total interaction lasted about 10 - 15 minutes and he made a $100+ dollar sale, which has a high likelihood to drive additional transactions.
Other vendors, who don't need to be named, were either rude or could not be interrupted from their cell phone conversation about which gentlemen's club they were planning to attend that evening (true story) to answer questions or try to make a sale. This isn't a moralistic rant, people can do what they want but I'm not sure your customers should be involved or inconvenienced by it. That example may be extreme but I would say at least a third of the vendors were downright cranky during the show. I do realize there is a deep recession on and some may be struggling economically, but letting that show through to customers doesn't seem to be that good of a strategy. I was also a bit off-put by the choice some vendors made to plead to me there case on the injustice of the fee raise for the upcoming Historicon show. Why discuss the topic with me? I don't set the rates and the more your denigrate the upcoming show the less likely I am to go to it. Simply amazing.
So here's the rub - how much does good service drive your decision making. From my viewpoint, it's a big factor and I'm willing to pay a bit of a premium for it it. If vendor "A" is a selling a gaming item for $10.00 and has good service and vendor "B" has a poor service attitude but sells the same item for $9.50, I'll go with "A" ever time. Why?
For me, the hobby is both totally discretionary and pursued as a stress reliever. My own logic tends to translate good customer service into a better overall experience and the point of the hobby is the experience. The improved experience comes from a better understanding of the product, better product support and just a more pleasant interaction. Better experience equals lower stress. I haven't tried to figure out the equilibrium point (WARNING: economic babble-speak), but likely think I'm willing to pay as much as a 10-20% premium to a company that offers great service on gaming products.
Of course this doesn't hold for other items, say groceries, where the experience factor isn't that important so my willingness to pay a premium is greatly diminished.
I really think the hobby can benefit a lot from more vendors that stress great service and use a customer lifetime relationship model rather than more, deeper discounters.
Let me know what you think.
Sunday, March 7, 2010
Where Pigeons Dare: After Action Report
Well my first turn as a game host has come and gone. Overall, I think it went very well as there were no tantrums and I think my guests had a good time. I did learn a lot about running a game but more on that later. The first picture is from the German end of the board. The US starts at the other end and needs to get up to the church and transport an item back to it's side of the table.
The US were aided by a band of hastily thrown together Resistance fighters - so hasty that their stands don't have terrain! Unfortunately these resistance fighters did tell the US Rangers about the secret cave passage (to the left) which leads to the church! How was I to know that Brett speaks French? The night phase of the game ended with the US rangers and Resistance holding the church and destroying a German 105mm artillery battery in the balance.
The US attack commences - the US force consists of two full companies of tanks and mechanized infantry and made slow but steady progress across the board. Sometimes the bocage terrain held them up more than the Germans. The US tank Platoon at the bottom of the photo soon found out, after moving forward a bit more, that it was a bad idea to move next to German paratroops as the para's assaulted the tanks and essentially wiped them out.
Rather than wait to be rescued, the Rangers and Resistance decided to attack the infantry platoon guarding the road. It was a valiant assault during which all of the attackers were eliminated but the trucks carrying the package (the objective) managed to escape just before the German reinforcements showed up.
Here is a picture of the end of the game - it show the Germans crowding the church area. The Germans managed to disable the truck carrying the device but before they could get across the bridge a well timed artillery strike managed to disable two tanks on the bridge and block it. We called the game at that point as there was no chance for the Germans to catch the Americans and the US artillery was making mince meat of the tightly packed troops. All-in-all is was a very close run affair.
What I learned about Hosting a Game:
The was the first time I've hosted a game and while the evening was fun I could have done a few things better. Here are four things I came away with:
(1) Know the Rules
The game runner really needs to know the rules of the game cold. I'm still learning the ins and outs of FOW and could have known the rules a bit better. I think artillery was a bit too deadly in our game and thats more from my not understanding all the finer points.
(2) All the players need to have something to do all the time
My scenario had a large German reinforcing unit that came on after the US moved the object. This sounds great when writing up a scenario but is kind of boring if your given command of the German reinforcements and it's 15-20 turns before you show up. A better approach would have been to divide both the on board and off board German units between the two players so everyone has something to do.
(3) You can't have enough...
One can not have enough dice and tape measures around. I had two tape measurers and roughly 30 or so D6's which wasn't enough for four players to use. I also need to build so trays to hang off the edge of the table to hold all the gaming tools.
(4) Offering Great Food Atones for Bad Game Running
I was fortunate that my wife elected to make a wonderful dinner for us, which consisted of fried chicken, ribs, mac-n-cheese and a salad (for color only). She also baked a cake, which is her speciality. Gamers are very forgiving to inconsistent game runners if they are well fed. Had there not been food, I may not have survived the night. Of course I will pay dearly today in the gym for what I ate last night....
Lastly, to the left is a close up of the completed GameCraft Miniatures Church. It's a great kit and I highly recommend it. I'm going to detail it later today.
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