Historicon will be held on July 12-16th, which is just 10 weeks from now. I'm good on the miniature front (only 10 or so 28mm figures to paint) but am falling way behind on terrain so need to step up my game.
Rather than make terrain boards, which look nice but are a real pain to transport, I decide to go with some terrain mats and ordered three very nice 6'x4' desert mats from GameMatz. I also picked up a "few" other mats. The three mats will allow me to set up a 6x12 main playing area in 30 seconds.
I was very pleased with the turn around time (a few days and the quality of the materials. The three desert mats came out a little darker than I expected and the company has offered to replace them but I think I'll go with these. +1 for great customer service from GameMatz, who I highly recommend.
As for the "few" other mats I ordered - here's a shot of the 8x4' sea mat I got for naval gaming - it's really top notch stuff. The mouse pad material used makes the mats lay flat and also makes it easy to pick and move minis, cards etc.
Going with game mats will loose a little of the 3d texture feel of a game board but they still look great and are much easier to transport and set up. Plus they hide the leveling issues one gets when setting up on heavily used rental tables.
So what's left to do - a lot, sadly:
1) Egyptian ruins - I've made some progress with three pieces using First Arts molds but the casting process is a bit slow and tedious so will need to switch to other materials. I'd like at least 6 ruin structures to populate the middle of the game table
2) Dungeon catacombs - I'm 3/4's does with painting up the 2x2 inch tiles that make up the dungeon (all nicely Egyptian themed) and have order some more. I need to decide if I want to assemble the 400 or so tiles there or glue them down on 2x2' boards to make assemble easy. I think I'll go with the later.
3) Decide on how to pull off the two level aspect of the game. The players will fight their way to the center of the board and then enter the catacombs. I can either make the center section two levels and lit off the top when it's time to move down or just set the dungeon up next to the the main board. The first option is more "dramatic" but involves lifting up and moving a 6x4' section with terrain on top which just cries out for catastrophic failure. I think given my time frame simple is better and will go with the side by side option.
4) Mountain ridges - the center part of the table will have "mountain ridges" on either side - think roughly 6' long by 1 foot wides and 10-16" high. I may try to make these with expanding foam insulation (the kind that comes in a spray tube) and construct 6 2' sections.
5) A few desert oasis's and other "deserty-like" terrain pieces. Yes, "Deserty-like" is an official word in terrain making circles.
6) Details for the Egyptian village - A few years ago I picked up some of the Crescent Root Studios North African Village buildings which are spectacular terrain pieces and will get their first use during this game. I need to add some village type scatter terrain to set the mood and add some spots of interest. I also highly recommend the 28mm repainted MDF building that Present Root put out. In addition to the North African buildings, I also have the Normandy stuff from CRS and it really very nicely done.
7) LED lights - I want to try to build in some LED lights for atmosphere (fires, cauldrons etc)
8) Finish adopting the Donnybrook ruleset for modern troops and build player cards for each "faction in the game. This may sound simple but is probably the most important step as having very clean rules that can be explained early is key to having a great convention game experience. Of course, I start off with a huge advantage using the elegant Donnybrook ruleset (another high recommendation). Lets just hope I don't screw them up. If you're looking for a very fun, easy set of rules for skirmish gaming please check out Donnybrook
This blog will will contain my rather pedantic ramblings on my experiences within the miniature war gaming hobby. There will be informative how-to’s, thrilling battle reports and thought provoking editorials. I fully expect that history will one day view the contents of this blog on par with Homer’s Illiad or Newton’s Principalia. Or it's a complete waste of time.
Thursday, May 4, 2017
Tuesday, May 2, 2017
St Michaels Con III
The semi-Annual St Michaels Con gaming weekend was held last weekend and was a lot of fun. Here's a shot of the motley crew crew. The weather was fantastic and I think a good time was had by all.
A lot of games were played over the three days but the standouts were the new RuneWars miniature game from FFG, Star Trek Ascendancy, Chaos in the Old World and a impromptu D&D session - hows that for Old School.
First up was an Napoleonic naval game using my 1/1200 Langton miniatures.
The game looks great but I kept getting the rules wrong. We broke after a few turns to go into town and get dinner.
Dinner was fun and I was introduced to this very fine wine by John - it was fantastic and not pricey. More than a few bottles were consumed.
FFG's new miniature game, Runewars was played a lot over the three days. I lied the game I played and the mechanics are a nice mix of (X-Wing - command dials and movement templates) and Warhammer - unit formations and theme. This one is tempting...
With 7 total attendees, I wanted to get a game in that we could all play and suggested a D&D session. Eric jumped at the chance to be the DM and created a very nice campaign for us - in just a few hours.
I haven't played D&D since the 70's, early 80's so had to get caught up on the 5th edition rules. I was very pleasantly surprised to see everyone still plays.
As you can see, we spare no expenses on scenery, with a sweet potato serving as a rock. The session started friday around 9:00pm and we played through mid-day saturday (with a pause for a few hours sleep).
The saturday morning session was interrupted by a mechanical failure in my pool filter was created a 15' high water spout.
The final boss fight!
Shots of star Trek Ascendancy and Chaos in the Old World. I played 3 games of Star Trek and loved them. I played just one game of Chaos and liked it also.
John likes Chaos.
One game of Guild Ball was played between Eric and myself. This game has fallen out of favor with some of the group (it is a bit of a mind stretcher) but I still like it.
Saturday night featured a giant Armada bottle with 1,200 points per side.
All of the models are Steve's - it's a pretty impressive collection
The game ended in a draw but was a blast to play
All packed up to go
After everyone left on Sunday morning, I had a surprise visit from my contractor and his Newfoundland, all 200 pounds of him. He was born with a birth defect on his front legs and requires braces to get about. A very sweet dog who seems to think he one;y weighs 20 pounds not two hundred.
and lastly, a shot of the left behind tokens, slowly my game inventory grows...
A lot of games were played over the three days but the standouts were the new RuneWars miniature game from FFG, Star Trek Ascendancy, Chaos in the Old World and a impromptu D&D session - hows that for Old School.
First up was an Napoleonic naval game using my 1/1200 Langton miniatures.
The game looks great but I kept getting the rules wrong. We broke after a few turns to go into town and get dinner.
Dinner was fun and I was introduced to this very fine wine by John - it was fantastic and not pricey. More than a few bottles were consumed.
FFG's new miniature game, Runewars was played a lot over the three days. I lied the game I played and the mechanics are a nice mix of (X-Wing - command dials and movement templates) and Warhammer - unit formations and theme. This one is tempting...
With 7 total attendees, I wanted to get a game in that we could all play and suggested a D&D session. Eric jumped at the chance to be the DM and created a very nice campaign for us - in just a few hours.
I haven't played D&D since the 70's, early 80's so had to get caught up on the 5th edition rules. I was very pleasantly surprised to see everyone still plays.
As you can see, we spare no expenses on scenery, with a sweet potato serving as a rock. The session started friday around 9:00pm and we played through mid-day saturday (with a pause for a few hours sleep).
The saturday morning session was interrupted by a mechanical failure in my pool filter was created a 15' high water spout.
The final boss fight!
Shots of star Trek Ascendancy and Chaos in the Old World. I played 3 games of Star Trek and loved them. I played just one game of Chaos and liked it also.
John likes Chaos.
One game of Guild Ball was played between Eric and myself. This game has fallen out of favor with some of the group (it is a bit of a mind stretcher) but I still like it.
Saturday night featured a giant Armada bottle with 1,200 points per side.
All of the models are Steve's - it's a pretty impressive collection
The game ended in a draw but was a blast to play
All packed up to go
After everyone left on Sunday morning, I had a surprise visit from my contractor and his Newfoundland, all 200 pounds of him. He was born with a birth defect on his front legs and requires braces to get about. A very sweet dog who seems to think he one;y weighs 20 pounds not two hundred.
and lastly, a shot of the left behind tokens, slowly my game inventory grows...
Tuesday, April 25, 2017
First Autonomous Buggy Role at CMU!
From the CMU Buggy organization Website:
Buggy (also called Sweepstakes) is a race held annually since 1920 at Carnegie Mellon. Teams of 5 atheletes (the pushers) push an un-motorized vehicle (a buggy) containing a driver around a 0.84 mile course in a relay format where the vehicle serves as the baton. Roughly half of the course is uphill, during which the pushers run and shove the buggy uphill. During the other - downhill - half, drivers are on their own to navigate tight turns at speeds of up to 35mph.
The races are a hoot to watch - you can check them out here
It may sound simple but building a completely autonomous driving system to navigate the course is really hard and people have been trying for years. Sean and the team have been working really hard over the past few months designing the guidance software and hardware and have been getting up at 4:30am saturday mornings to perform test rolls - 4:30am is unheard of for college students.
Its a good day to be a Geek!
Monday, April 24, 2017
Historicon 2017 PEL is Out
The Preliminary Events List (or PEL) for this summer's Historicon has been published and can be found here.
The con will be held for the last time (maybe) at the Fredericksburg VA Convention Center during July 12-16th. I'm looking forward to going and this will be my 8th consecutive Historicon and my 7th as a Games Master. I really look forward to the con and appreciate all the hard work the volunteers put in to make it happen.
Speaking of games, I've got six events listed in the PEL, two on each day. The core scenario of all the games are the same - a Egyptian themed dungeon crawl using conventional (either WW2 or Current) forces. The table will be 6x14ft and will have two levels - the ruins above ground and some catacombs below. Still working on exactly how I'll pull that one off....
Here are the game Listings from the PEL:
The con will be held for the last time (maybe) at the Fredericksburg VA Convention Center during July 12-16th. I'm looking forward to going and this will be my 8th consecutive Historicon and my 7th as a Games Master. I really look forward to the con and appreciate all the hard work the volunteers put in to make it happen.
Speaking of games, I've got six events listed in the PEL, two on each day. The core scenario of all the games are the same - a Egyptian themed dungeon crawl using conventional (either WW2 or Current) forces. The table will be 6x14ft and will have two levels - the ruins above ground and some catacombs below. Still working on exactly how I'll pull that one off....
Here are the game Listings from the PEL:
DAK and Dragons Theme
World War II; 10 AM; Length: 4 hrs; Hosted by: Miles Reidy; Scale: 28mm; Rules: Donnybrook (modified); Prize: Beyond the dreams of avarice; No. of Players: 8.
It’s October, 1942 and in the remote Libyan desert strange new Egyptian ruins have been discovered via aerial reconnaissance. There’s something ominous about these ruins as it’s got both the Axis and the Allies sending teams racing to discover what lies hidden there. DAK and Dragons is THE historical simulation that answers the age old question, can a Panzer III take on a dragon? You’ll command a team of crack troops that will explore both the ruins and the catacombs under them. Sign on for fun and adventure. Kids are welcome if accompanied by a parent guardian.
PEL# Date/Time
T-384 Thursday July 13th at 10:00am
F-385 Friday July 14th at 10:00am
S-386 Saturday July 15th at 10:00am
World War II; 10 AM; Length: 4 hrs; Hosted by: Miles Reidy; Scale: 28mm; Rules: Donnybrook (modified); Prize: Beyond the dreams of avarice; No. of Players: 8.
It’s October, 1942 and in the remote Libyan desert strange new Egyptian ruins have been discovered via aerial reconnaissance. There’s something ominous about these ruins as it’s got both the Axis and the Allies sending teams racing to discover what lies hidden there. DAK and Dragons is THE historical simulation that answers the age old question, can a Panzer III take on a dragon? You’ll command a team of crack troops that will explore both the ruins and the catacombs under them. Sign on for fun and adventure. Kids are welcome if accompanied by a parent guardian.
PEL# Date/Time
T-384 Thursday July 13th at 10:00am
F-385 Friday July 14th at 10:00am
S-386 Saturday July 15th at 10:00am
SOCOM and Sorcery Theme
Modern; 3 PM; Length: 4 hrs; Hosted by: Miles Reidy; Scale: 28mm; Rules: Donnybrook (modified); Prize: Beyond the dreams of avarice; No. of Players: 8.
In the remote Afghan desert strange new Egyptian ruins have been discovered. There’s something ominous about these ruins as it’s got all sides scrambling to send units racing to discover what lies hidden there. SOCOM and Sorcery is THE historical simulation that answers the age old question, can a RPG take out a dragon? You’ll command a team of crack troops that will explore both the ruins and the catacombs under them. Sign on for fun and adventure. Kids are welcome if accompanied by a parent guardian.
PEL# Date/Time
T-387 Thursday July 13th at 3:00pm
F-388 Friday July 14th at 3:00 pm
S-389 Saturday July 15th at 3:00pm
We'll be using a slightly modified version of the Donnybrook ruleset. I find them fun and intuitive and really like the dice system. The game using a set value to accomplish an action - for example a too hit for shooting is a 6. The dice rolled is based on troop type with recruits using a D6, regulars a D8, elites a D10 and heroes a D12 (some monsters too!). Most models have a single hit but heroes and some monsters have four hits with each hit reducing the die the roll. I'll add in some rules for vehicles and artillery/airstrikes. If you haven't tried Donnybrook, I really recommend them.
If you're a serious historical miniature gamer who uses the hobby to push the understanding of military theory and practice AND have always wondered how a Panzer III would fare against a Dragon, then this game is for YOU! It also works for anyone in the mood to have fun playing with toy soldiers in a rather whimsical setting.
Please give the games a try - last year I ran nine games that were all "sold out" so hopefully that works again this year.
Modern; 3 PM; Length: 4 hrs; Hosted by: Miles Reidy; Scale: 28mm; Rules: Donnybrook (modified); Prize: Beyond the dreams of avarice; No. of Players: 8.
In the remote Afghan desert strange new Egyptian ruins have been discovered. There’s something ominous about these ruins as it’s got all sides scrambling to send units racing to discover what lies hidden there. SOCOM and Sorcery is THE historical simulation that answers the age old question, can a RPG take out a dragon? You’ll command a team of crack troops that will explore both the ruins and the catacombs under them. Sign on for fun and adventure. Kids are welcome if accompanied by a parent guardian.
PEL# Date/Time
T-387 Thursday July 13th at 3:00pm
F-388 Friday July 14th at 3:00 pm
S-389 Saturday July 15th at 3:00pm
We'll be using a slightly modified version of the Donnybrook ruleset. I find them fun and intuitive and really like the dice system. The game using a set value to accomplish an action - for example a too hit for shooting is a 6. The dice rolled is based on troop type with recruits using a D6, regulars a D8, elites a D10 and heroes a D12 (some monsters too!). Most models have a single hit but heroes and some monsters have four hits with each hit reducing the die the roll. I'll add in some rules for vehicles and artillery/airstrikes. If you haven't tried Donnybrook, I really recommend them.
If you're a serious historical miniature gamer who uses the hobby to push the understanding of military theory and practice AND have always wondered how a Panzer III would fare against a Dragon, then this game is for YOU! It also works for anyone in the mood to have fun playing with toy soldiers in a rather whimsical setting.
Please give the games a try - last year I ran nine games that were all "sold out" so hopefully that works again this year.
Saturday, April 22, 2017
I'm going to Salute, Not!
Salute, the reported "mother of all wargaming shows" is today and I almost got to go. Yup, I came within 16 hours of being able to attend Salute. In fact, I had even bought a ticket!
An impromptu business meeting this friday in London had placed me on the correct side of the pond the day before the show - a golden opportunity ehh? I thought so. I then made a mistake of calling my wife to ask permission to stay a few days more and was greeted with a sigh, 15 seconds of silence and then a rather stern reminder that we were going to the wedding of a daughter of a very close friend and one of my business partners the same day back in the states. AAGGHHH curse-words, moral dilemma. The picture was taken at the gate in Heathrow as I was weighing the morale consequences of which way to go. It was if the The Clashes "Should I Stay or Should I Go?" was on a permanent loop inside my head
Just boarded the flight - the door's still open, I could just dash off the plane for a full day gof gaming goodness. Of course that would be followed by years of guilt and a deeply disappointed friend. Since it's Salute, I'm sure all of you could understand how this decision could really go either way.
Damn I'm airborne, with the decision effectively enforced by the BA flight crew. As I was enjoying a nice glass of Shiraz while finally watching "Rogue One" I pondered the unjustness of the universe to place me so close to Salute only to deny me my white whale of wargaming shows. It is a cruel world we live in.
I'm back in London the week of May 15th - can anyone tell of this show called Partizan?
An impromptu business meeting this friday in London had placed me on the correct side of the pond the day before the show - a golden opportunity ehh? I thought so. I then made a mistake of calling my wife to ask permission to stay a few days more and was greeted with a sigh, 15 seconds of silence and then a rather stern reminder that we were going to the wedding of a daughter of a very close friend and one of my business partners the same day back in the states. AAGGHHH curse-words, moral dilemma. The picture was taken at the gate in Heathrow as I was weighing the morale consequences of which way to go. It was if the The Clashes "Should I Stay or Should I Go?" was on a permanent loop inside my head
Just boarded the flight - the door's still open, I could just dash off the plane for a full day gof gaming goodness. Of course that would be followed by years of guilt and a deeply disappointed friend. Since it's Salute, I'm sure all of you could understand how this decision could really go either way.
Damn I'm airborne, with the decision effectively enforced by the BA flight crew. As I was enjoying a nice glass of Shiraz while finally watching "Rogue One" I pondered the unjustness of the universe to place me so close to Salute only to deny me my white whale of wargaming shows. It is a cruel world we live in.
I'm back in London the week of May 15th - can anyone tell of this show called Partizan?
Monday, April 17, 2017
Hirst Arts Molds: Some Thoughts
I've spent about a week casting and building with my new Egyptian themed Hirst Arts molds and have come to some conclusions about them for terrain making. Overall I'm really pleased but have determined these are not always the perfect way to go. No real negatives so I'll break my thoughts into positives and "considerations".
Bear in mind that my casting material of choice was dental stone - which casts up rock hard but is heavy. I think the pyramid weighs close to 5 pounds.
So lets go with the positives:
Positives:
(1) There is a wealth of choice of molds and the supporting materials on the website are top notch. Anything you might like to cast is likely there and the how-to instructions are really very well done.
(2) The details come out very nicely - if you follow the instructions on mold prep and pouring. The most important part is to pound your fist around the mold as the plaster is poured in, as this releases any air bubbles. I did this for every cast and had very few miscasts (less than 5%). If you want to have detailed carvings or forms in your scenery these molds are probably the best way to go about it.
Considerations:
(1) The molds are small and you'll need to make a lot of casts to finish a project. The 9 level pyramid pictured above required 14 casts of the pyramid mold. Each cast takes about 30 minutes start to finish so it will take a good bit of time to build up your "inventory". Casting is messy so you need to prepare a work area and make sure to clean up as you go along. I did dave all the over pours and used used them to make "gravel".
(2) You need to plan out what you want to build. Most of my terrain projects start with a sheet of Extruded Polystyrene Foam (EPF or "pink/blue foam) and I kind of wing it. The molds construing you to the shapes they form so require a bit more planning than just "winging it"
I really like the Hirst molds but will only use them for "center-piece" terrain constructions. It just takes too much of the hobby time I have to use them for every project. That said, they are well worth the investment and any serious terrain maker should have some in his/her tool kit.
Bear in mind that my casting material of choice was dental stone - which casts up rock hard but is heavy. I think the pyramid weighs close to 5 pounds.
So lets go with the positives:
Positives:
(1) There is a wealth of choice of molds and the supporting materials on the website are top notch. Anything you might like to cast is likely there and the how-to instructions are really very well done.
(2) The details come out very nicely - if you follow the instructions on mold prep and pouring. The most important part is to pound your fist around the mold as the plaster is poured in, as this releases any air bubbles. I did this for every cast and had very few miscasts (less than 5%). If you want to have detailed carvings or forms in your scenery these molds are probably the best way to go about it.
Considerations:
(1) The molds are small and you'll need to make a lot of casts to finish a project. The 9 level pyramid pictured above required 14 casts of the pyramid mold. Each cast takes about 30 minutes start to finish so it will take a good bit of time to build up your "inventory". Casting is messy so you need to prepare a work area and make sure to clean up as you go along. I did dave all the over pours and used used them to make "gravel".
(2) You need to plan out what you want to build. Most of my terrain projects start with a sheet of Extruded Polystyrene Foam (EPF or "pink/blue foam) and I kind of wing it. The molds construing you to the shapes they form so require a bit more planning than just "winging it"
I really like the Hirst molds but will only use them for "center-piece" terrain constructions. It just takes too much of the hobby time I have to use them for every project. That said, they are well worth the investment and any serious terrain maker should have some in his/her tool kit.
Saturday, April 15, 2017
28mm Egyptian Terrain: Initial Assembly
After a week of on and off casting I had enough blocks to start building some ruins. I need 4 different terrain pieces for the Historican games as each will have a hidden entrance to the catacombs. First up is a small Pyramid.
The 9 level Pyramid required me to cast the Pyramid mold 14 times. The structure is then built layer by layer. Pictures are levels 8,7 and 6 (level 9 is the point!). The Hirst website has fantastic instructions on how to build structures. It also suggests using Aileens Tacky glue to affix the blocks, which I did.
It took about 45 minutes to assemble all the layers / segments. It's really important to us a square to keep all the corners at right angles. With the bottom level glued up I let the glue cure for about 3 hours. Its still tacky be then but holds together enough to allow one to build the levels up
Once the bottom level glued up I added each successive level. The model is getting heavy do I decided to build it in three parts. As you can see from the photo I used extra blocks to support each level to keep everything square. given the shape of the blocks the bulk of the weight overhangs the bottom level and the block will tilt inward with support until the glue fully cures. Make sure you supports don't touch the bottom level or you may glue them to the model.
Level 1 - 3 are done and glued up. I realized that I could also use excess blocks as spacers to ensure everything stays nice and square.
I let the pyramid dry over night and then flipped over the base and added some supports in each level corner and added a small "hallway to the entrance.
Another shot of the front and then a side shot. I like how this piece came out and am debating if I should add some details to the interior. The answer is "yes" of course. I also made some casts from other models to build a small temple complex and the beginnings of a tower.
All in all I've made 27 casts and have enough for three solid terrain feature objectives for the games. I'll probably need to make a few more casts for the fourth one.
The 9 level Pyramid required me to cast the Pyramid mold 14 times. The structure is then built layer by layer. Pictures are levels 8,7 and 6 (level 9 is the point!). The Hirst website has fantastic instructions on how to build structures. It also suggests using Aileens Tacky glue to affix the blocks, which I did.
It took about 45 minutes to assemble all the layers / segments. It's really important to us a square to keep all the corners at right angles. With the bottom level glued up I let the glue cure for about 3 hours. Its still tacky be then but holds together enough to allow one to build the levels up
Once the bottom level glued up I added each successive level. The model is getting heavy do I decided to build it in three parts. As you can see from the photo I used extra blocks to support each level to keep everything square. given the shape of the blocks the bulk of the weight overhangs the bottom level and the block will tilt inward with support until the glue fully cures. Make sure you supports don't touch the bottom level or you may glue them to the model.
Level 1 - 3 are done and glued up. I realized that I could also use excess blocks as spacers to ensure everything stays nice and square.
I let the pyramid dry over night and then flipped over the base and added some supports in each level corner and added a small "hallway to the entrance.
Another shot of the front and then a side shot. I like how this piece came out and am debating if I should add some details to the interior. The answer is "yes" of course. I also made some casts from other models to build a small temple complex and the beginnings of a tower.
All in all I've made 27 casts and have enough for three solid terrain feature objectives for the games. I'll probably need to make a few more casts for the fourth one.
Tuesday, April 11, 2017
28mm Egyptian Terrain: Casting, casting, casting....
Casting to date (after two days). I've managed to cast the Pyramid mold six times and the other molds one of two times.
It takes 24 hours for the dental stone to fully cure (the lighter shaded ones are fully cured).
The casts have been remarkable good with the exception of a few pieces from last night that have some air bubbles. It's all due to user error as I was rushed.
Casting is very simple but best done in an assembly line frame of mind - its a lot easier to do a lot of these over a long sessions than one or two a night.
I do wish the molds were a little bigger as I've got to cast the pyramid one a total of 14 times (6 down, 8 to go!)
It takes 24 hours for the dental stone to fully cure (the lighter shaded ones are fully cured).
The casts have been remarkable good with the exception of a few pieces from last night that have some air bubbles. It's all due to user error as I was rushed.
Casting is very simple but best done in an assembly line frame of mind - its a lot easier to do a lot of these over a long sessions than one or two a night.
I do wish the molds were a little bigger as I've got to cast the pyramid one a total of 14 times (6 down, 8 to go!)
Monday, April 10, 2017
28mm Egyptian Terrain: Hirst Arts Molds
I finally cleared enough space off the gaming table to break out my recently acquired Egyptian themed Hirst Arts Molds. Pictured is my first attempt at pouring the pyramid mold. The website has some really easy to use instructions and videos.
I'm using buff colored dental stone for the casting material which is easy to work with and is very durable once dry. I bought a 25lb box on Amazon for $35.00 bucks and its was delivered to the house for free the next day. Amazon Prime is an amazing thing.
The out put from the first cast was successful. I just need to do this 17x more times to build the pyramid! Over the course of yesterday afternoon I made 3 more successful casts from the Pyramid mold and test out a few of the others.
The molds themselves are not cheap at $34.00 each but I've both been read and told they are very durable and you really open up a range of creative opportunities for terrain.
It takes a little less than 30 minutes to prep the mold, pour the plaster and then have it set so it's best do work with several molds at once.
It's funny in a world of 3D printers sometimes the old fashioned ways still are the best.
I'm using buff colored dental stone for the casting material which is easy to work with and is very durable once dry. I bought a 25lb box on Amazon for $35.00 bucks and its was delivered to the house for free the next day. Amazon Prime is an amazing thing.
The out put from the first cast was successful. I just need to do this 17x more times to build the pyramid! Over the course of yesterday afternoon I made 3 more successful casts from the Pyramid mold and test out a few of the others.
The molds themselves are not cheap at $34.00 each but I've both been read and told they are very durable and you really open up a range of creative opportunities for terrain.
It takes a little less than 30 minutes to prep the mold, pour the plaster and then have it set so it's best do work with several molds at once.
It's funny in a world of 3D printers sometimes the old fashioned ways still are the best.
Sunday, April 2, 2017
MMMMM - Portobello Bisque
Tonight my lovely wife made her world famous Portobello Bisque. My gosh is it good. I've been working some of the advanced features Google released for Blogger yesterday - if you scratch the picture on the screen, you should be able to smell the Bisque. Go ahead, give it a try.
I'm a little worried there are very large honey-do task on the horizon as she made meatballs last night ( mix of pork, lamb and beef) and the Bisque tonight. Usually this portends some herculean task like painting the ouse, adding a room or, gasp, attending a ballet. Who knows what horror awaits me but at least I shall be fortified with a belly full of bisque.
Action shot!
I'm a little worried there are very large honey-do task on the horizon as she made meatballs last night ( mix of pork, lamb and beef) and the Bisque tonight. Usually this portends some herculean task like painting the ouse, adding a room or, gasp, attending a ballet. Who knows what horror awaits me but at least I shall be fortified with a belly full of bisque.
Action shot!
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