Thursday, January 2, 2014
First Game of 2014: Sails of Glory
As you can see in the picture above, each ship has a status card for tracking damage and other aspects of the ship - guns loaded or unloaded, crew status, sail settings it all works very well.
Damage is based on range and then drawing chits out of the bags - "A" for long range (the yellow part of the stick) and "B" for short range. The "B" chits tend to produce more damage than the "A" ones.
Our game featured two 74 gun ships of the line in a duel. I commanded the HMS Defense while Sean skippered the French Ship Genereux. Our game took about 30 minutes and went down the wire with the Defense just eeking out a victory over the Genereux! I think I only had two damage points left!
All in all it was a very fun game and really captured the feel of a sailing encounter (in my opinion). We're going to play again tonight and I'll report back. One other plus is that while the scale of the pre-painted models is 1/1000, the bases can easily accommodate my 1/1200 Langtons!
I purchased my copy of Sails of Glory via Kickstarter.